using UnityEngine; using EditorAttributes; namespace EditorAttributesSamples { [HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/MiscellaneousAttributes/filepath.html")] public class FilePathSample : MonoBehaviour { [Header("FilePath Attribute:")] [SerializeField, FilePath] private string filePath; [SerializeField, FilePath(false)] private string absoluteFilePath; [SerializeField, FilePath(filters:"cs,unity")] private string filteredFilePath; } }