using BrewMonster; using BrewMonster.Scripts.Ornament; using UnityEngine; namespace BrewMonster.Scripts.World { public class CECWorld : MonoSingleton { protected A3DTerrain2 m_pA3DTerrain; // Terrain object CECOrnamentMan m_pOnmtMan; uint m_dwBornStamp = 0; public uint GetBornStamp() { return m_dwBornStamp++; } // Get terrain object public A3DTerrain2 GetTerrain() { return m_pA3DTerrain; } public CECOrnamentMan GetOrnamentMan() { return m_pOnmtMan; } } }