using UnityEngine; using EditorAttributes; namespace EditorAttributesSamples { [HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/MiscellaneousAttributes/hideinplaymode.html")] public class HideInPlayModeSample : MonoBehaviour { [Header("HideInPlayMode Attribute:")] [SerializeField, HideInPlayMode] private int hiddenField; } }