using UnityEngine; using EditorAttributes; namespace EditorAttributesSamples { [HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/ButtonAttributes/valuebuttons.html")] public class ValueButtonsSample : MonoBehaviour { [Header("ValueButtons Attribute:")] [SerializeField, ValueButtons(nameof(stringValues))] private string stringField; private string[] stringValues = new string[] { "Value01", "Value02", "Value03", "Value04", "Value05", "Value06" }; } }