using UnityEngine; using static BrewMonster.Scripts.Player.EC_Player; namespace BrewMonster.Scripts.Player { public class PlayerIdleState : PlayerState { public PlayerIdleState(CECHostPlayer characterCtrl) : base(characterCtrl) { } public override void Enter() { _characterCtrl.PlayAction((int)PLAYER_ACTION_TYPE.ACT_STAND, true, 1, false); } public override void Exit() { } public override void Update() { } } }