using TMPro; using UnityEngine; using UnityEngine.UI; public class CopyTextButton : MonoBehaviour { [SerializeField] private TMP_Text textToCopy; [SerializeField] private TMP_Text labelText; [SerializeField] private TMP_Text actionNameText; [SerializeField] Button button; public void Awake() { button.onClick.AddListener(CopyText); if (actionNameText != null) { var actionButton = actionNameText.GetComponent