using UnityEngine; using EditorAttributes; namespace EditorAttributesSamples { [HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/MiscellaneousAttributes/hideproperty.html")] public class HidePropertySample : MonoBehaviour { [Header("HideProperty Attribute:")] [SerializeField, HelpBox("The field is hidden in the inspector but visible in debug mode", MessageMode.None)] private Void helpBoxHolder; [SerializeField, HideProperty] private int hiddenField; } }