using UnityEngine; using EditorAttributes; namespace EditorAttributesSamples { [HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/NumericalAttributes/unitfield.html")] public class UnitFieldSample : MonoBehaviour { [Header("UnitField Attribute:")] [Rename(nameof(ConversionResultDays), stringInputMode: StringInputMode.Dynamic)] [SerializeField, UnitField(Unit.Hour, Unit.Day)] private int intField; [Rename(nameof(ConversionResultGigabytes), stringInputMode: StringInputMode.Dynamic)] [SerializeField, UnitField(Unit.Megabyte, Unit.Gigabyte)] private float floatField; private string ConversionResultDays() => $"{intField} Days"; private string ConversionResultGigabytes() => $"{floatField} Gigabytes"; } }