using UnityEngine; public class CECObject : MonoBehaviour { private uint m_dwBornStamp; private bool m_bBornInSight; public void SetBornStamp(uint dwStamp) { m_dwBornStamp = dwStamp; } public void SetBornInSight(bool bFlag) { m_bBornInSight = bFlag; } public enum ClassID { OCID_OBJECT = 0, OCID_PLAYER, OCID_HOSTPLAYER, OCID_ELSEPLAYER, OCID_LOGINPLAYER, OCID_NPC, OCID_MONSTER, OCID_SERVER, OCID_MATTER, OCID_PET, OCID_CLONED_PLAYER, // 复制角色模型 OCID_HOST_NAVIGATER, // 纯客户端player类,用于强制移动 OCID_NPCCLONED_MASTER, // NPC 复制的角色模型 }; public enum EnviromentMoveType { MOVEENV_GROUND = 0, // Move on ground MOVEENV_WATER, MOVEENV_AIR, } }