using Unity.Cinemachine; using UnityEngine; namespace BrewMonster { public class CameraController : MonoBehaviour { [SerializeField]private CinemachineCamera _cinemachineCamera; private void Update() { //todo: should not always update if (_cinemachineCamera.Follow == null && CECGameRun.Instance.GetHostPlayer() != null) { _cinemachineCamera.Follow = CECGameRun.Instance.GetHostPlayer().transform; _cinemachineCamera.ForceCameraPosition(CECGameRun.Instance.GetHostPlayer().transform.position, Quaternion.identity); } } } }