using BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay; using BrewMonster.UI; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace BrewMonster { public class CDlgSkillSubPool : AUIDialog { private readonly SortedSet m_skills = new(); [SerializeField] private Transform ptSkillContainer; [SerializeField] private Transform psSkillContainer; [SerializeField] private List psSkillSlotList; [SerializeField] private List ptSkillSlotList; [SerializeField] private SkillSetUpComboWidget _skillSetUpComboWidget; private AUIImagePicture _currentSelectSkill; private SkillSlotWidget _currentSelectComboSlot; private bool _isInEditComboMode; private void Awake() { SetUp(); foreach (var skill in ptSkillSlotList) { if (skill is LearnedSkillUI skillUI) { skillUI.OnClickedSkill += OnClickedSkill; } } } public override void OnEnable() { UpdateView(); _skillSetUpComboWidget.ShowSetUpContent(false); _skillSetUpComboWidget.OnClickedSkillSlot += OnClickedSkillSlot; _skillSetUpComboWidget.OnClickedAssignSkill += OnClickedAssignSkill; _skillSetUpComboWidget.OnClickedEditCombo += OnClickedEditCombo; _skillSetUpComboWidget.OnClickedConfirmCombo += OnClickedConfirmCombo; } public override void OnDisable() { base.OnDisable(); _skillSetUpComboWidget.OnClickedSkillSlot -= OnClickedSkillSlot; _skillSetUpComboWidget.OnClickedAssignSkill -= OnClickedAssignSkill; _skillSetUpComboWidget.OnClickedEditCombo -= OnClickedEditCombo; _skillSetUpComboWidget.OnClickedConfirmCombo -= OnClickedConfirmCombo; } private void OnDestroy() { foreach (var skill in ptSkillSlotList) { if (skill is LearnedSkillUI skillUI) { skillUI.OnClickedSkill -= OnClickedSkill; } } } private void SetUp() { LoadChildToList(ptSkillContainer, ptSkillSlotList); LoadChildToList(psSkillContainer, psSkillSlotList); } private void LoadChildToList(Transform parentTF, List slotList) { foreach (Transform child in parentTF) { AUIImagePicture img = child.GetComponent(); if (img != null) { slotList.Add(img); } } } private void OnClickedSkill(AUIImagePicture imagePicture) { _currentSelectSkill = imagePicture; } private void UpdateView() { m_skills.Clear(); CECHostPlayer pHost = GetHostPlayer(); int i = 0; int activeImgPicIndex = 1; int passiveImgPicIndex = 1; int positiveSkillNum = pHost.GetPositiveSkillNum(); int equipSkillNum = pHost.GetEquipSkillNum(); int passiveSkillNum = pHost.GetPassiveSkillNum(); for (i = 0; i < positiveSkillNum; i++) { if (ptSkillSlotList.Count <= i) { ptSkillSlotList.Add(Instantiate(ptSkillSlotList[0], ptSkillContainer)); } ptSkillSlotList[i].transform.GetChild(0).gameObject.SetActive(true); SetImage(pHost.GetPositiveSkillByIndex(i), ptSkillSlotList[i]); m_skills.Add(pHost.GetPositiveSkillByIndex(i).GetSkillID()); } for (i = 0; i < passiveSkillNum; i++) { if (psSkillSlotList.Count <= i) { psSkillSlotList.Add(Instantiate(psSkillSlotList[0], psSkillContainer)); } psSkillSlotList[i].transform.GetChild(0).gameObject.SetActive(true); SetImage(pHost.GetPassiveSkillByIndex(i), psSkillSlotList[i]); m_skills.Add(pHost.GetPassiveSkillByIndex(i).GetSkillID()); } } private void SetImage(CECSkill cECSkill, AUIImagePicture learnedSkillUI) { if(cECSkill == null) { BMLogger.LogError("CDlgSkillSubPool::SetImage cECSkill is null"); return; } BMLogger.Log($"CDlgSkillSubPool::SetImage SkillID={cECSkill.GetSkillID()} SkillName={cECSkill.GetName()} IconFile={cECSkill.GetIconFile()}"); GetGameUIMan().SetCover(learnedSkillUI, cECSkill.GetIconFile(), EC_GAMEUI_ICONS.ICONS_SKILL); } private void OnClickedSkillSlot(SkillSlotWidget skillSlot) { _currentSelectComboSlot = skillSlot; _skillSetUpComboWidget.ShowSetUpContent(true); } private void OnClickedEditCombo() { if(_currentSelectComboSlot !=null) { _isInEditComboMode = true; } } private void OnClickedConfirmCombo() { //save _isInEditComboMode = true; _currentSelectComboSlot = null; } private void OnClickedAssignSkill(SkillSlotWidget slotWidget) { if(_isInEditComboMode && _currentSelectSkill != null && _currentSelectSkill is LearnedSkillUI skillUI) { _skillSetUpComboWidget.SetSkillToCurrentCombo(slotWidget.GetSlotIndex,(short)skillUI.SkillId); } } } }