using UnityEngine; using EditorAttributes; namespace EditorAttributesSamples { [HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/GroupingAttributes/horizontalgroup.html")] public class HorizontalGroupSample : MonoBehaviour { [Header("HorizontalGroup Attribute:")] [HorizontalGroup(false, nameof(intField01), nameof(stringField01), nameof(boolField01))] [SerializeField] private Void groupHolder; [Space] [HorizontalGroup(150f, 30f, true, nameof(intField02), nameof(stringField02), nameof(boolField02))] [SerializeField] private Void boxedGroupHolder; [SerializeField, HideProperty] private int intField01; [SerializeField, HideProperty] private string stringField01; [SerializeField, HideProperty] private bool boolField01; [SerializeField, HideProperty] private int intField02; [SerializeField, HideProperty] private string stringField02; [SerializeField, HideProperty] private bool boolField02; } }