using UnityEngine; using EditorAttributes; namespace EditorAttributesSamples { [HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/MiscellaneousAttributes/readonly.html")] public class ReadOnlySample : MonoBehaviour { [Header("ReadOnly Attribute:")] [SerializeField, ReadOnly] private int readonlyField; [SerializeField, ReadOnly] private int[] readonlyArray; } }