using BrewMonster; using BrewMonster.Network; using CSNetwork; using CSNetwork.Common; using CSNetwork.GPDataType; using CSNetwork.Protocols; using CSNetwork.Protocols.RPCData; using PerfectWorld.Scripts.Managers; using PerfectWorld.Scripts.Player; using PerfectWorld.Scripts.Task; using System; using System.IO; using System.Runtime.InteropServices; using System.Text; using TMPro; using Unity.VisualScripting; using UnityEditor.Experimental.GraphView; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; using UnityEngine.UI; using Scene = UnityEngine.SceneManagement.Scene; public class CECHostPlayer : CECPlayer { [SerializeField] private TextMeshPro txtName; [SerializeField] private CharacterController controller; [SerializeField] private Joystick joystick; [SerializeField] private Button btnJump; [SerializeField] private Button btnRun; [SerializeField] private Transform parentModel; PlayerStateMachine _playerStateMachine; PlayerMoveState _moveState; PlayerIdleState _idleState; public CECHostMove m_MoveCtrl; CECHPWorkMan m_pWorkMan; // Host work manager uint m_dwLIES; // Logic-influence extend states FACTION_FORTRESS_ENTER m_fortressEnter; // ½øÈë»ùµØÐÅÏ¢ PVPINFO m_pvp; // pvp information bool m_bInSanctuary = false; // true, player is in sanctuary int m_idFaction = 0; // ID of player's faction public bool m_bPrepareFight = false; // true, prepare to fight int m_iJumpCount = 0; bool m_bJumpInWater = false; public A3DVECTOR3 m_vVelocity; // Velocity float playerSpeed = 5.0f; float jumpHeight = 1.5f; float gravityValue = -9.81f; StateAnim stateAnim = StateAnim.Idle; Vector3 playerVelocity; bool isGrounded = false; bool isRun = false; Vector3 m_vLastSevPos; public CDR_INFO m_CDRInfo; public GNDINFO m_GndInfo; public float m_fVertSpeed = 0f; // ====== Ground cast config ====== [Header("Ground Cast")] [Tooltip("Khoảng thêm ngoài skinWidth để SphereCast xuống (m ngắn)")] [SerializeField] private float extraGroundDistance = 0.05f; [Tooltip("Bớt bán kính một chút để tránh tự va vào capsule (epsilon)")] [SerializeField] private float radiusEpsilon = 0.005f; [Tooltip("Layer mặt đất")] [SerializeField] private LayerMask groundMask; [Tooltip("Layer mặt đất")] [SerializeField] private float slopeToleranceDeg = 2f; // cache tùy chọn (không bắt buộc) float ccRadius, ccSkin; RaycastHit lastGroundHit; Camera mainCam; private void Awake() { base.Awake(); _moveState = new PlayerMoveState(this); _idleState = new PlayerIdleState(this); _playerStateMachine = new PlayerStateMachine(); m_MoveCtrl = new CECHostMove(this); // Cache: không bắt buộc, nhưng gọn tay và ít gọi property lặp. if (controller != null) { ccRadius = controller.radius; ccSkin = controller.skinWidth; } } public void SetModelHostPlayer() { _pPlayerModel = NPCManager.Instance.GetModelPlayer(); Scene scene = SceneManager.GetSceneByName("WorldRender"); SceneManager.MoveGameObjectToScene(_pPlayerModel, scene); _pPlayerModel.transform.SetParent(parentModel); _pPlayerModel.transform.localPosition = Vector3.zero; _pPlayerModel.SetActive(true); } private void Start() { mainCam = Camera.main; if (mainCam == null) { mainCam = FindFirstObjectByType(); } _playerStateMachine.InitState(_idleState); // btnJump.onClick.AddListener(HandleJump); } private void Update() { //Debug.Log($"(ulong)Time.deltaTime * 1000 {(ulong)(Time.deltaTime * 1000)}"); m_MoveCtrl.Tick((ulong)(Time.deltaTime * 1000)); // Nếu có thay đổi runtime, có thể lấy lại mỗi vài giây/Start nếu bạn thích: // ccRadius = controller.radius; ccSkin = controller.skinWidth; _playerStateMachine.UpdateState(); if (Input.GetMouseButtonDown(1) && mainCam != null) { int idTraceTarget = 0, idSelTarget = 0; bool bForceAttack = false; int iTraceReason = CECHPWorkTrace.Trace_reason.TRACE_NONE; bool bWikiMonster = false; Ray ray = mainCam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { CECObject clickedObject = hit.collider.gameObject.GetComponent(); if (clickedObject != null) { int idObject = CECObject.GetObjectID(clickedObject); if (idObject != 0) { CECNPC pNPC = EC_ManMessageMono.Instance._CECNPCMan.GetNPC(idObject); if (pNPC != null) { if (!pNPC.IsDead()) { idTraceTarget = idObject; } if (idTraceTarget != 0) { if (AttackableJudge(idObject, bForceAttack) == 1) iTraceReason = CECHPWorkTrace.Trace_reason.TRACE_ATTACK; else if (pNPC.IsServerNPC()) { if (!IsInBattle() || InSameBattleCamp(pNPC)) iTraceReason = CECHPWorkTrace.Trace_reason.TRACE_TALK; } } } } } } if (idTraceTarget != 0) { //if (m_pWorkMan.IsSitting()) //{ // g_pGame.GetGameSession().c2s_CmdStandUp(); // return; //} // Trace a object if (iTraceReason == CECHPWorkTrace.Trace_reason.TRACE_ATTACK) { //if (!CanDo(CANDO_MELEE)) // return; Debug.LogError("Attack"); NormalAttackObject(idTraceTarget, bForceAttack); } //else //{ // if (!CanDo(CANDO_MOVETO)) // return; // if (iTraceReason == CECHPWorkTrace::TRACE_PICKUP) // { // PickupObject(idTraceTarget, false); // } // else if (iTraceReason == CECHPWorkTrace::TRACE_GATHER) // { // PickupObject(idTraceTarget, true); // } // else if (CECHPWork * pWork = m_pWorkMan.GetWork(CECHPWork::WORK_TRACEOBJECT)) // { // CECHPWorkTrace* pWorkTrace = dynamic_cast(pWork); // pWorkTrace.SetTraceTarget(pWorkTrace.CreatTraceTarget(idTraceTarget, iTraceReason, bForceAttack)); // } // else if (m_pWorkMan.CanStartWork(CECHPWork::WORK_TRACEOBJECT) && !bWikiMonster) // { // CECHPWorkTrace* pWork = (CECHPWorkTrace*)m_pWorkMan.CreateWork(CECHPWork::WORK_TRACEOBJECT); // pWork.SetTraceTarget(pWork.CreatTraceTarget(idTraceTarget, iTraceReason, bForceAttack)); // m_pWorkMan.StartWork_p1(pWork); // } //} } } } public void StopMovement() { m_MoveCtrl.SendStopMoveCmd(transform.position, 5f, (int)GPMoveMode.GP_MOVE_WALK); } public void HandleMovement() { // 1) Kiểm tra grounded bằng SphereCast ngắn dựa trên radius + skinWidth isGrounded = GroundCheck(out lastGroundHit); // 2) Input tạm thời: giữ nguyên như bạn if (UnityEngine.Input.GetKeyDown(KeyCode.LeftShift)) SetStatusRun(true); if (UnityEngine.Input.GetKeyUp(KeyCode.LeftShift)) SetStatusRun(false); if (UnityEngine.Input.GetKeyDown(KeyCode.Space)) HandleJump(); // 3) Trọng lực / sticky if (isGrounded && playerVelocity.y < 0f) { // Đè nhẹ để bám đất (tránh nhấp-nháy) playerVelocity.y = -2f; } else { playerVelocity.y += gravityValue * Time.deltaTime; } // 4) Chuyển động phẳng float x = joystick.Horizontal; float z = joystick.Vertical; Vector3 move = new Vector3(x, 0, z); move = Vector3.ClampMagnitude(move, 1f); if (move != Vector3.zero) { transform.forward = move; m_MoveCtrl.GroundMove(Time.deltaTime); m_MoveCtrl.SendMoveCmd(transform.position, controller.velocity, (int)GPMoveMode.GP_MOVE_RUN); } else { } Vector3 finalMove = (move * playerSpeed) + (playerVelocity.y * Vector3.up); controller.Move(finalMove * Time.deltaTime); } private void JoystickRelease(JoystickRealeaseEvent joystickRealeaseEvent) { _playerStateMachine.ChangeState(_idleState); } private bool GroundCheck(out RaycastHit hit) { float radius = controller.radius; float skin = controller.skinWidth; float height = controller.height; // Tâm capsule theo world Vector3 cWorld = transform.TransformPoint(controller.center); float hemi = Mathf.Max(0f, (height * 0.5f) - radius); // Hai điểm top/bottom của capsule nhân vật (đang đứng) Vector3 pTop = cWorld + Vector3.up * hemi; Vector3 pBottom = cWorld - Vector3.up * hemi; // Ta tạo một "đoạn capsule ngắn" gần đáy để sweep xuống // Nhấc đoạn bắt đầu lên 1 chút để không bắt đầu trong trạng thái giao nhau Vector3 startBottom = pBottom + Vector3.up * (skin + 0.01f); Vector3 startTop = startBottom + Vector3.up * (radius * 2f - 0.02f); // chiều cao đoạn ngắn ~2*radius float castRadius = Mathf.Max(0f, radius - radiusEpsilon); float castDistance = skin + extraGroundDistance; // quãng sweep ngắn bool hitSomething = Physics.CapsuleCast( startTop, startBottom, castRadius, Vector3.down, out hit, castDistance, groundMask, QueryTriggerInteraction.Ignore ); if (!hitSomething) return false; // Lọc theo slope limit float maxSlope = controller.slopeLimit + slopeToleranceDeg; float slope = Vector3.Angle(hit.normal, Vector3.up); if (slope > maxSlope) return false; return true; } private void HandleJump() { if (isGrounded) { playerVelocity.y = Mathf.Sqrt(jumpHeight * -2f * gravityValue); } } public void ProcessMessage(in ECMSG Msg) { Debug.LogWarning("HoangDev : ProcessMessageProcessMessageProcessMessage"); var msg = (int)Msg.dwMsg; switch (msg) { case int value when value == EC_MsgDef.MSG_HST_CORRECTPOS: OnMsgHstCorrectPos(Msg); break; case int value when value == EC_MsgDef.MSG_HST_GOTO: OnMsgHstGoto(Msg); break; case int value when value == EC_MsgDef.MSG_HST_IVTRINFO: { OnMsgHstIvtrInfo(Msg); break; } case int value when value == EC_MsgDef.MSG_HST_OWNITEMINFO: { OnMsgHstOwnItemInfo(Msg); break; } case int value when value == EC_MsgDef.MSG_HST_TASKDATA: { OnMsgHstTaskData(Msg); //Debug.LogError("[Dat]- OnMsgHstTaskData"); break; } case int value when value == EC_MsgDef.MSG_HST_ITEMOPERATION: OnMsgHstItemOperation(Msg); break; case int value when value == EC_MsgDef.MSG_HST_PICKUPITEM: OnMsgHstPickupItem(Msg); break; case int value when value == EC_MsgDef.MSG_HST_ATKRESULT: OnMsgHstAttackResult(Msg); break; //case int value when value == EC_MsgDef.MSG_HST_ATTACKED: OnMsgHstAttacked(Msg); break; case int value when value == EC_MsgDef.MSG_HST_HURTRESULT: OnMsgHstHurtResult(Msg); break; } } public void OnMsgHstAttackResult(ECMSG Msg) { cmd_host_attack_result pCmd = (cmd_host_attack_result)Msg.dwParam1; int iAttackTime = 0; PlayAttackEffect(pCmd.idTarget, 0, 0, pCmd.iDamage, (uint)pCmd.attack_flag, pCmd.attack_speed * 50, ref iAttackTime); TurnFaceTo(pCmd.idTarget); if (iAttackTime != 0) { if (m_pWorkMan.GetRunningWork(CECHPWork.Host_work_ID.WORK_HACKOBJECT) is CECHPWorkMelee pCurWork) { pCurWork.SetIdleTime(iAttackTime); } } } public void PlayAttackEffect(int idTarget, int idSkill, int skillLevel, int nDamage, uint dwModifier, int nAttackSpeed, ref int piAttackTime/* NULL */, int nSection = 0) { /* if (!IsAllResReady()) return; if (idSkill == 0) { int idWeapon = IsShapeChanged() ? 0 : GetWeaponID(); int nTimeFly = 10; if (idWeapon != 0) { // ¿´¿´ÊDz»ÊÇÔ¶³ÌÎäÆ÷ DATA_TYPE dt = default; WEAPON_ESSENCE? pWeapon = (WEAPON_ESSENCE)ElementDataManProvider.GetElementDataMan().get_data_ptr((uint)idWeapon, ID_SPACE.ID_SPACE_ESSENCE, ref dt); if (dt == DATA_TYPE.DT_WEAPON_ESSENCE && pWeapon != null && pWeapon.Value.require_projectile != 0) { nTimeFly = 700; if (m_aEquips[(int)IndexOfIteminEquipmentInventory.EQUIPIVTR_PROJECTILE] != 0) idWeapon = m_aEquips[(int)IndexOfIteminEquipmentInventory.EQUIPIVTR_PROJECTILE]; } } if (g_pGame->GetGameRun()->GetWorld()->GetAttacksMan()->FindAttackByAttacker(GetPlayerInfo().cid)) { // signal early attack event ClearComActFlagAllRankNodes(true); } // melee attack CECAttackEvent* pAttack = g_pGame->GetGameRun()->GetWorld()->GetAttacksMan()->AddMeleeAttack( GetPlayerInfo().cid, idTarget, idWeapon, dwModifier, nDamage, nTimeFly); if (pAttack) { if (!IsDead() && (dwModifier & CECAttackEvent::MOD_RETORT) == 0 && (dwModifier & CECAttackEvent::MOD_ATTACK_AURA) == 0 && PlayAttackAction(nAttackSpeed, piAttackTime, &pAttack->m_bSignaled) && (dwModifier & CECAttackEvent::MOD_BEAT_BACK) == 0) { } else { pAttack->m_bSignaled = true; } } } else { if (skillLevel == 0) { if (m_pCurSkill) skillLevel = m_pCurSkill->GetSkillLevel(); else skillLevel = 1; } CECAttackEvent* pAttack = NULL; // first try to find if there is already a skill attack event in attackman CECAttackerEvents attackerEvents = g_pGame->GetGameRun()->GetWorld()->GetAttacksMan()->FindAttackByAttacker(GetPlayerInfo().cid); if (attackerEvents) { if (CECAttackEvent * pAttack = attackerEvents.Find(idSkill, nSection)) { // Ãæ¹¥»÷µÄ·ÇµÚÒ»´ÎÉ˺¦ÏûÏ¢ pAttack->AddTarget(idTarget, dwModifier, nDamage); goto EXIT; } else { attackerEvents.Signal(); } } if (GNET::ElementSkill::IsGoblinSkill(idSkill) && GNET::ElementSkill::GetType(idSkill) == 2) { pAttack = g_pGame->GetGameRun()->GetWorld()->GetAttacksMan()->AddSkillAttack( GetPlayerInfo().cid, GetPlayerInfo().cid, idTarget, GetWeaponID(), idSkill, skillLevel, dwModifier, nDamage); } else { // begin a skill attack pAttack = g_pGame->GetGameRun()->GetWorld()->GetAttacksMan()->AddSkillAttack( GetPlayerInfo().cid, m_idCurSkillTarget, idTarget, GetWeaponID(), idSkill, skillLevel, dwModifier, nDamage); } if (pAttack) { pAttack->SetSkillSection(nSection); if (!IsDead() && (dwModifier & CECAttackEvent::MOD_RETORT) == 0 && (dwModifier & CECAttackEvent::MOD_ATTACK_AURA) == 0 && PlaySkillAttackAction(idSkill, nAttackSpeed, NULL, nSection, &pAttack->m_bSignaled) && (dwModifier & CECAttackEvent::MOD_BEAT_BACK) == 0) { } else { pAttack->m_bSignaled = true; } } EXIT: // For skill attacking, time is always set to 0 if (piAttackTime) *piAttackTime = 0; }*/ } private void OnMsgHstHurtResult(ECMSG Msg) { /* BMLogger.LogError("HoangDev : OnMsgHstHurtResult"); int cmd = Convert.ToInt32(Msg.dwParam2); if (cmd == CommandID.BE_HURT) { cmd_be_hurt pCmd = (cmd_be_hurt)Msg.dwParam1; if (pCmd.damage != 0) Damaged(pCmd->damage); } else if (cmd == CommandID.HURT_RESULT) { cmd_hurt_result pCmd = (cmd_hurt_result)Msg.dwParam1; if (pCmd.target_id == m_PlayerInfo.cid) return; // Host himself will receive BE_HURT, so ignore this. if (UnityGameSession.Instance.GameSession.ISPLAYERID(pCmd.target_id)) { CECElsePlayer pTarget = m_pPlayerMan.GetElsePlayer(pCmd.target_id); if (pTarget) pTarget->Damaged(pCmd->damage); } else if (UnityGameSession.Instance.GameSession.ISNPCID(pCmd.target_id)) { CECNPC pTarget = EC_ManMessageMono.Instance._CECNPCMan.GetNPC(pCmd.target_id); if (pTarget) pTarget.Damaged(pCmd.damage); } }*/ } public void OnMsgHstPickupItem(in ECMSG Msg) { var data = Msg.dwParam1 as byte[]; int cmd = Convert.ToInt32(Msg.dwParam2); switch (cmd) { case CommandID.PICKUP_ITEM: { // Parse the pickup item data from the server response if (data != null && data.Length >= 16) { int tid = BitConverter.ToInt32(data, 0); int expire_date = BitConverter.ToInt32(data, 4); uint iAmount = BitConverter.ToUInt32(data, 8); uint iSlotAmount = BitConverter.ToUInt32(data, 12); byte byPackage = data[16]; byte bySlot = data[17]; Debug.Log($"[Inventory] PICKUP_ITEM: tid={tid}, expire_date={expire_date}, iAmount={iAmount}, iSlotAmount={iSlotAmount}, byPackage={byPackage}, bySlot={bySlot}"); // Notify pickupItem script about successful pickup pickupItem pickupScript = UnityEngine.Object.FindFirstObjectByType(); if (pickupScript != null) { pickupScript.OnPickupSuccess(tid); } // Create new inventory item data var newItem = new InventoryItemData { Package = byPackage, Slot = bySlot, TemplateId = tid, ExpireDate = expire_date, State = 0, Count = (int)iAmount, Crc = 0, Content = null }; // Add item to inventory EC_Inventory.SetItem(byPackage, bySlot, newItem); Debug.Log($"[Inventory] Successfully added item {tid} to package {byPackage}, slot {bySlot} with count {iAmount}"); // Trigger UI refresh if an EC_InventoryUI is present in scene var ui = GameObject.FindFirstObjectByType(); if (ui != null) { ui.RefreshAll(); } } else { Debug.LogWarning("[Inventory] PICKUP_ITEM: Invalid data length"); } break; } } } public void OnMsgHstItemOperation(ECMSG Msg) { var data = Msg.dwParam1 as byte[]; int cmd = Convert.ToInt32(Msg.dwParam2); switch (cmd) { case CommandID.PLAYER_DROP_ITEM: { // Parse the drop item data from the server response if (data != null && data.Length >= 6) { byte byPackage = data[0]; byte bySlot = data[1]; int count = BitConverter.ToInt32(data, 2); int tid = BitConverter.ToInt32(data, 6); byte reason = data[10]; Debug.Log($"[Inventory] PLAYER_DROP_ITEM: package={byPackage}, slot={bySlot}, count={count}, tid={tid}, reason={reason}"); // Update the inventory by removing the item bool success = EC_Inventory.RemoveItem(byPackage, bySlot, count); if (success) { Debug.Log($"[Inventory] Successfully removed {count} items from package {byPackage}, slot {bySlot}"); // Trigger UI refresh if an EC_InventoryUI is present in scene var ui = GameObject.FindFirstObjectByType(); if (ui != null) { ui.RefreshAll(); } } else { Debug.LogWarning($"[Inventory] Failed to remove items from package {byPackage}, slot {bySlot}"); } } else { Debug.LogWarning("[Inventory] PLAYER_DROP_ITEM: Invalid data length"); } break; } case CommandID.EQUIP_ITEM: { byte index_inv = data[0]; byte index_equip = data[1]; // Update client-side data: move item between PACK_INVENTORY and PACK_EQUIPMENT var invItem = EC_Inventory.GetItem(EC_Inventory.PACK_INVENTORY, index_inv, true); var equipItem = EC_Inventory.GetItem(EC_Inventory.PACK_EQUIPMENT, index_equip, true); if (invItem != null) { invItem.Package = EC_Inventory.PACK_EQUIPMENT; invItem.Slot = index_equip; EC_Inventory.SetItem(EC_Inventory.PACK_EQUIPMENT, index_equip, invItem); } if (equipItem != null) { equipItem.Package = EC_Inventory.PACK_INVENTORY; equipItem.Slot = index_inv; EC_Inventory.SetItem(EC_Inventory.PACK_INVENTORY, index_inv, equipItem); } // Trigger UI refresh if an EC_InventoryUI is present in scene var ui = GameObject.FindObjectOfType(); if (ui != null) { ui.RefreshAll(); } break; } } } public void OnMsgHstOwnItemInfo(ECMSG Msg) { int cmd = Convert.ToInt32(Msg.dwParam2); switch (cmd) { case CommandID.OWN_ITEM_INFO: { Debug.Log("[Inventory] OWN_ITEM_INFO received"); var data = Msg.dwParam1 as byte[]; int hostId = Convert.ToInt32(Msg.dwParam3); PerfectWorld.Scripts.Managers.EC_Inventory.LogInventoryPacket("OWN_ITEM_INFO", data, hostId); break; } } } public void OnMsgHstIvtrInfo(ECMSG Msg) { var data = Msg.dwParam1 as byte[]; int cmd = Convert.ToInt32(Msg.dwParam2); int hostId = Convert.ToInt32(Msg.dwParam3); switch (cmd) { case CommandID.OWN_IVTR_DATA: { Debug.Log("[Inventory] OWN_IVTR_DATA received"); PerfectWorld.Scripts.Managers.EC_Inventory.LogInventoryPacket("OWN_IVTR_DATA", data, hostId); break; } case CommandID.OWN_IVTR_DETAIL_DATA: { Debug.Log("[Inventory] OWN_IVTR_DETAIL_DATA received"); PerfectWorld.Scripts.Managers.EC_Inventory.LogInventoryPacket("OWN_IVTR_DETAIL_DATA", data, hostId); // Parse and store if (data != null && data.Length >= 6) { byte byPackage = data[0]; byte ivtrSize = data[1]; if (PerfectWorld.Scripts.Managers.EC_IvtrItem.TryParseInventoryDetail(data, out var pkg, out var size, out var items)) { PerfectWorld.Scripts.Managers.EC_Inventory.UpdatePack(pkg, size, items); } } break; } } } public void OnMsgHstCorrectPos(in ECMSG Msg) { Debug.LogWarning("HoangDev : OnMsgHstCorrectPos"); byte[] buf = (byte[])Msg.dwParam1; // chỗ bạn lưu pDataBuf GCHandle handle = GCHandle.Alloc(buf, GCHandleType.Pinned); cmd_host_correct_pos pCmd = (cmd_host_correct_pos)Marshal.PtrToStructure( handle.AddrOfPinnedObject(), typeof(cmd_host_correct_pos)); handle.Free(); Debug.LogWarning("HoangDev :pCmd.pos " + pCmd.pos); SetPos(pCmd.pos); } public void OnMsgHstGoto(in ECMSG Msg) { Debug.Log("HoangDev :OnMsgHstGoto"); cmd_notify_hostpos pCmd = (cmd_notify_hostpos)Msg.dwParam1; } public void SetPos(Vector3 pos) { transform.position = pos; } public void SetStatusRun(bool value) { if (!isGrounded) { Debug.LogError("Player not in ground"); return; } isRun = value; } public void InitCharacter(cmd_self_info_1 role) { string roleName = "(Error decoding name)"; //if (role.name != null && role.name.ByteArray != null) //{ // roleName = Encoding.UTF8.GetString(role.name.ByteArray, 0, role.name.Length); //} SetPlayerInfor(new INFO(role.cid, role.crc_e, role.crc_c)); Vector3 pos = new Vector3(role.pos.x, role.pos.y, role.pos.z); if (txtName != null) txtName.text = roleName; transform.position = pos; SetModelHostPlayer(); Debug.LogError("Pos Character = " + pos); joystick = FindAnyObjectByType(); EventBus.Subscribe(JoystickRelease); EventBus.Subscribe(JoystickStartDrag); if (TryGetComponent(out var visual)) { visual.InitHostPlayerEventDoneHandler(); } // Create work manager m_pWorkMan = new CECHPWorkMan(this); if (m_pWorkMan == null) { return; } } private void JoystickStartDrag(JoystickPressEvent joystickPressEvent) { _playerStateMachine.ChangeState(_moveState); } private void OnDestroy() { EventBus.Unsubscribe(JoystickRelease); EventBus.Unsubscribe(JoystickStartDrag); } public void InitCharacter(info_player_1 role) { string roleName = "(Error decoding name)"; //if (role.name != null && role.name.ByteArray != null) //{ // roleName = Encoding.UTF8.GetString(role.name.ByteArray, 0, role.name.Length); //} Vector3 pos = new Vector3(role.pos.x, role.pos.y, role.pos.z); if (txtName != null) txtName.text = roleName; transform.position = pos; SetModelHostPlayer(); Debug.LogError("Pos Character = " + pos); } #region Task public void OnMsgHstTaskData(ECMSG Msg) { int cmd = Convert.ToInt32(Msg.dwParam2); if (cmd == CommandID.TASK_DATA) { Debug.Log("[Dat]- OnMsgHstTaskData- TASK_DATA"); //a_LogOutput(1, "[Dat]- EC_HostMsg- OnMsgHstTaskData- TASK_DATA"); //cmd_task_data* pCmd = (cmd_task_data*)Msg.dwParam1; //ASSERT(pCmd); //int iActiveListSize = (int)pCmd.active_list_size; //BYTE* pData = (BYTE*)pCmd + sizeof(size_t); //void* pActiveListbuf = pData; //pData += iActiveListSize; //int iFinishedListSize = *(int*)pData; //pData += sizeof(int); //void* pFinishedListBuf = pData; //pData += iFinishedListSize; //int iFinishTimeListSize = *(int*)pData; //pData += sizeof(int); //void* pFinishTimeListBuf = pData; //pData += iFinishTimeListSize; //int iFinishedCountListSize = *(int*)pData; //pData += sizeof(int); //void* pFinishedCountListBuf = pData; //pData += iFinishedCountListSize; //int iStorageTasksListSize = *(int*)pData; //pData += sizeof(int); //void* pStorageTaskListBuf = pData; //pData += iStorageTasksListSize; //A3DRELEASE(m_pTaskInterface); //todo //var m_pTaskInterface = new CECTaskInterface(this); //if (!m_pTaskInterface.Init(null, 0, null, 0, // null, 0, null, 0, null, 0)) //{ // //a_LogOutput(1, "CECHostPlayer::OnMsgHstTaskData, failed to initialize task interface"); // return; //} //m_pTaskInterface.CheckPQEnterWorldInit(); //// check if player has equipped goblin //if (m_pEquipPack.GetItem(EQUIPIVTR_GOBLIN) != NULL) //{ // CECIvtrGoblin* pIvtrGoblin = (CECIvtrGoblin*)m_pEquipPack.GetItem(EQUIPIVTR_GOBLIN); // m_pGoblin = new CECHostGoblin(); // m_pGoblin.Init(pIvtrGoblin.GetTemplateID(), pIvtrGoblin, this); //} //// Note: this command now is also used as the end flag of responding //// for GET_ALL_DATA request //g_pGame.GetGameSession().LoadConfigData(); //// ¸ù¾Ý×°±¸°ü¹ü¸üÐÂ×°±¸¼¼Äܵ½¼¼ÄÜÁбí //if (UpdateEquipSkills()) // UpdateEquipSkillCoolDown(); } else if (cmd == CommandID.TASK_VAR_DATA) { //cmd_task_var_data* pCmd = (cmd_task_var_data*)Msg.dwParam1; //ASSERT(pCmd); //if (m_pTaskInterface) // OnServerNotify(m_pTaskInterface, pCmd.data, pCmd.size); //else // ASSERT(m_pTaskInterface); } } #endregion private bool NormalAttackObject(int idTarget, bool bForceAttack, bool bMoreClose = false) { if (idTarget == 0 || idTarget == m_PlayerInfo.cid) { // We should have check target isn't dead return false; } //if (!EC_Game.GetGameRun().GetWorld().GetObject(idTarget, 1)) // return false; bool bStartNewWork = false; bool bUseAutoPF = false; //CECPlayerWrapper* pWrapper = CECAutoPolicy::GetInstance().GetPlayerWrapper(); //if (CECAutoPolicy::GetInstance().IsAutoPolicyEnabled() && pWrapper.GetAttackError() >= 2) bUseAutoPF = true; CECHPWorkTrace pWorkTrace = null; CECHPWork pWork = null; if ((pWork = m_pWorkMan.GetWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT)) != null) { pWorkTrace = pWork as CECHPWorkTrace; } else if ((pWork = m_pWorkMan.GetWork(CECHPWork.Host_work_ID.WORK_HACKOBJECT)) != null) { if ((pWork as CECHPWorkMelee).GetTarget() == idTarget) return false; // Host is attacking the target pWorkTrace = (CECHPWorkTrace)m_pWorkMan.CreateWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT); bStartNewWork = true; } else if (m_pWorkMan.CanStartWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT)) { pWorkTrace = (CECHPWorkTrace)m_pWorkMan.CreateWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT); bStartNewWork = true; } if (pWorkTrace != null) { pWorkTrace.SetTraceTarget(pWorkTrace.CreatTraceTarget(idTarget, CECHPWorkTrace.Trace_reason.TRACE_ATTACK, bForceAttack), bUseAutoPF); pWorkTrace.SetMoveCloseFlag(bMoreClose); if (bStartNewWork) m_pWorkMan.StartWork_p1(pWorkTrace); return true; } return false; } public int AttackableJudge(int idTarget, bool bForceAttack) { if (CannotAttack()) return 0; //if (CDlgAutoHelp::IsAutoHelp()) // return 0; if (idTarget == 0 || idTarget == m_PlayerInfo.cid) return -1; CECObject pObject = EC_ManMessageMono.Instance.GetObject(idTarget, 1); if (!pObject) return -1; // If target is pet, it's attacked possibility depends on it's monster if (GPDataTypeHelper.ISNPCID(idTarget)) { CECNPC pNPC = (CECNPC)pObject; int idMaster = pNPC.GetMasterID(); if (idMaster != 0) { // master¿ÉÄÜÊÇhostplayer if (idMaster == m_PlayerInfo.cid) return 0; //// Follow pet cannot be attacked //if (pNPC.IsPetNPC() && ((CECPet)pNPC).IsFollowPet()) // return 0; idTarget = idMaster; pObject = EC_ManMessageMono.Instance.GetObject(idTarget, 1); if (!pObject) return -1; } } int iRet = 0; if (GPDataTypeHelper.ISNPCID(idTarget)) { CECNPC pNPC = (CECNPC)pObject; // If this npc is host's pet, cannot be attacked //if (pNPC.GetMasterID() == m_PlayerInfo.cid) // return 0; // If it's a pet and can not be attacked, pet can be attacked only if it's a fighting pet //if (pNPC.IsPetNPC() && !((CECPet)pNPC).CanBeAttacked()) // return 0; if (IsInBattle()) // Host is in battle { if (InSameBattleCamp(pNPC)) iRet = 0; else { if (pNPC.IsMonsterNPC()) iRet = 1; else if (pNPC.IsServerNPC() && (IsInFortress() || pNPC.GetRoleInBattle() == 8)) // ¶Ô·þÎñÐÍNPCµÄ¹¥»÷£¬°ïÅÉ»ùµØ»ò³Çսʱ¿ÉÓà iRet = 1; else iRet = 0; } } else if (pNPC.IsServerNPC()) { // In sanctuary we cannot attack NPCs if (!IsPVPOpen() || m_bInSanctuary || !bForceAttack) iRet = 0; else iRet = 1; } else // Is monster { iRet = 1; } if (iRet == 1 && pNPC.GetOwnerFaction() > 0) { // Õë¶Ô°ïÅÉ PVP Õ½ÕùÖнûÖ¹²¿·Ö¹¥»÷ if (GetFactionID() == pNPC.GetOwnerFaction() || // ²»¹¥»÷ͬ°ï¹Ö pNPC.IsFactionPVPMineCar() && !CanAttackFactionPVPMineCar() || // ÎÞ·¨ÔÙ¹¥»÷Ëû°ï¿ó³µÇé¿ö pNPC.IsFactionPVPMineBase() && !CanAttackFactionPVPMineBase()) { // ÎÞ·¨ÔÙ¹¥»÷Ëû°ï´æ¿óµãÇé¿ö iRet = 0; } } } // TO DO: fix later //else if (GPDataTypeHelper.ISPLAYERID(idTarget)) //{ // // Check duel at first // if (m_pvp.iDuelState == Duel_state.DUEL_ST_INDUEL && m_pvp.idDuelOpp == idTarget) // return 1; // else if (m_pvp.iDuelState == Duel_state.DUEL_ST_STOPPING && m_pvp.idDuelOpp == idTarget) // return 0; // // In sanctuary we cannot attack other players // if (m_bInSanctuary) // return 0; // //ASSERT(pObject.GetClassID() == CECObject::OCID_ELSEPLAYER); // EC_ElsePlayer pPlayer = (EC_ElsePlayer)pObject; // ROLEBASICPROP bp = pPlayer.GetBasicProps(); // EC_GAME_SETTING gs = g_pGame.GetConfigs().GetGameSettings(); // if (m_pvp.bFreePVP) // { // if (IsTeamMember(idTarget)) // return 0; // // In free pvp mode, for example, host is in arena. // if (bForceAttack) // iRet = 1; // else if (gs.bAtk_NoMafia && IsFactionMember(pPlayer.GetFactionID())) // iRet = 0; // else if (gs.bAtk_NoWhite && !pPlayer.IsInvader() && !pPlayer.IsPariah()) // iRet = 0; // else if (gs.bAtk_NoAlliance && g_pGame.GetFactionMan().IsFactionAlliance(pPlayer.GetFactionID())) // iRet = 0; // else if (gs.bAtk_NoForce && GetForce() > 0 && GetForce() == pPlayer.GetForce()) // iRet = 0; // else // iRet = 1; // } // else if (m_iBattleCamp != GP_BATTLE_CAMP_NONE) // { // // Host is in battle // int iCamp = pPlayer.GetBattleCamp(); // if (iCamp != GP_BATTLE_CAMP_NONE && iCamp != m_iBattleCamp) // iRet = 1; // else // iRet = 0; // } // else // Normal mode // { // if (IsTeamMember(idTarget)) // return 0; // if (!IsPVPOpen() || !pPlayer.IsPVPOpen() || m_BasicProps.iLevel < EC_MAXNOPKLEVEL || bp.iLevel < EC_MAXNOPKLEVEL) // iRet = 0; // else if (bForceAttack) // iRet = 1; // else if (!gs.bAtk_Player) // iRet = 0; // else if (gs.bAtk_NoMafia && IsFactionMember(pPlayer.GetFactionID())) // iRet = 0; // else if (gs.bAtk_NoWhite && !pPlayer.IsInvader() && !pPlayer.IsPariah()) // iRet = 0; // else if (gs.bAtk_NoAlliance && g_pGame.GetFactionMan().IsFactionAlliance(pPlayer.GetFactionID())) // iRet = 0; // else if (gs.bAtk_NoForce && GetForce() > 0 && GetForce() == pPlayer.GetForce()) // iRet = 0; // else // iRet = 1; // } //} else { return -1; } return iRet; } private float A3d_Magnitude(A3DVECTOR3 v) { return Mathf.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z); } public int GetCharacterID() { return m_PlayerInfo.cid; } public bool CannotAttack() { return (m_dwLIES & (uint)Logic_Influence_Extned_states.LIES_DISABLEFIGHT) != 0; } public bool CanTouchTarget(A3DVECTOR3 vHostPos, A3DVECTOR3 vTargetPos, float fTargetRad, int iReason, float fMaxCut = 1.0f) { float fDist = A3d_Magnitude(vTargetPos - vHostPos); switch (iReason) { case 1: // melee { float fRange; if (fMaxCut >= 0.0f) { float fCutDist = m_ExtProps.ak.AttackRange * 0.3f; if (fCutDist > fMaxCut) fCutDist = fMaxCut; fRange = m_ExtProps.ak.AttackRange - fCutDist; } else fRange = m_ExtProps.ak.AttackRange * 0.7f; if (fDist - fTargetRad <= fRange) return true; break; } //case 2: // cast magic //{ // if (m_pPrepSkill) // { // float fRange = m_pPrepSkill.GetCastRange(m_ExtProps.ak.AttackRange, GetPrayDistancePlus()); // if (fRange > 0.0f) // { // if (fDist - fTargetRad <= fRange) // return true; // } // else // return true; // } // break; //} case 3: // talk { if (fDist - fTargetRad <= 5.0f) return true; break; } default: // no special reason { if (fDist < (fTargetRad + m_fTouchRad) * 3.0f) return true; break; } } return false; } public bool CanTouchTarget(A3DVECTOR3 vTargetPos, float fTargetRad, int iReason, float fMaxCut = 1.0f) { A3DVECTOR3 vector = new A3DVECTOR3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z); return CanTouchTarget(vector, vTargetPos, fTargetRad, iReason, fMaxCut); } public bool IsRooting() { var mask = (uint)(Logic_Influence_Extned_states.LIES_ROOT | Logic_Influence_Extned_states.LIES_SLEEP | Logic_Influence_Extned_states.LIES_STUN); return (m_dwLIES & mask) != 0; } bool IsInFortress() { return m_fortressEnter.role_in_war != 0; } bool IsPVPOpen() { return m_pvp.bEnable; } // Get faction ID int GetFactionID() { return m_idFaction; } public bool IsJumping() { return m_iJumpCount > 0; } public bool IsPlayingAction(int iAction) { if (iAction == (int)PLAYER_ACTION_TYPE.ACT_WALK && _playerStateMachine.State is PlayerMoveState) { return true; } if (iAction == (int)PLAYER_ACTION_TYPE.ACT_STAND && _playerStateMachine.State is PlayerIdleState) { return true; } return false; } public void ResetJump() { m_iJumpCount = 0; m_bJumpInWater = false; } // Get move speed public float GetFlySpeed() { return m_ExtProps.mv.flight_speed; } public float GetSwimSpeed() { return m_ExtProps.mv.swim_speed; } //public float GetSwimSpeedSev() //{ // float fSpeedSev = GetSwimSpeed(); // while (true) // { // if (!IsUnderWater()) break; // //CECWorld* pWorld = g_pGame.GetGameRun().GetWorld(); // //if (!pWorld) break; // const A3DVECTOR3 vPos = GetPos(); // float fTerrainHeight = pWorld.GetTerrainHeight(vPos); // float fWaterHeight = pWorld.GetWaterHeight(vPos); // if (fWaterHeight <= fTerrainHeight) break; // float fBorderLine = fWaterHeight - 2.0f; // if (vPos.y <= fBorderLine) break; // // ·þÎñÆ÷¶Ë½«Ë®ÃæÒÔÏÂ2Ã×ÒÔÉÏ´¦ÀíΪ run_speed£¨ÓÐÎÊÌ⣩ // // µ«Î´Ê¹ÓüÓËÙ¼¼ÄÜʱ swim_speed СÓÚ run_speed£¬ // // ¿ÉÒÔÔÚË®ÃæÒÔÏÂ2Ã×ÒÔÉÏ»ñÈ¡³¬¹ý swim_speed µÄËÙ¶È£¬Òò´Ë£¬´Ë´¦È¡Á½Õß½ÏСֵΪºÏÀí×ö·¨ // fSpeedSev = min(m_ExtProps.mv.run_speed, fSpeedSev); // break; // } // return fSpeedSev; //} } public enum StateAnim { Idle = 1, Walk = 2, Run = 3, Jump = 4 } // Mask of some special extend states which will influence host game logic. // Logic Influence Extned states [Flags] public enum Logic_Influence_Extned_states { LIES_SLEEP = 0x0001, LIES_STUN = 0x0002, LIES_ROOT = 0x0004, LIES_NOFGIHT = 0x0008, LIES_DISABLEFIGHT = 0x000B, } // ½øÈë»ùµØÐÅÏ¢ public struct FACTION_FORTRESS_ENTER { public int faction_id; public int role_in_war; // 0 : ÖÐÁ¢»ò²»ÔÚ»ùµØ 1:¹¥·½ 2: ÊØ·½ public int end_time; public FACTION_FORTRESS_ENTER(int faction_id, int role_in_war, int end_time) { this.faction_id = faction_id; this.role_in_war = role_in_war; this.end_time = end_time; } } // PVP infomation public struct PVPINFO { public bool bEnable; // PVP switch public uint dwCoolTime; public uint dwMaxCoolTime; public bool bFreePVP; // Free PVP flag, ignore bEnable flag public bool bInPVPCombat; // true, in PVP combat public int iDuelState; // Duel state public int idDuelOpp; // Duel opponent public int iDuelTimeCnt; // Duel time counter public int iDuelRlt; // Duel result. 0, no defined; 1-win; 2-lose; 3-draw }; // Current ground information public struct GNDINFO { public float fGndHei; // Ground height public float fWaterHei; // Water height public A3DVECTOR3 vGndNormal; // Terrain normal public bool bOnGround; // On ground flag };