using UnityEngine; namespace EditorAttributes { /// /// Attribute to limit the size of a collection between a range /// public class CollectionRangeAttribute : PropertyAttribute { public int MinRange { get; private set; } public int MaxRange { get; private set; } /// /// Attribute to limit the size of a collection between a range /// /// Minimum size of the collection /// Maximum size of the collection public CollectionRangeAttribute(int minRange, int maxRange) #if UNITY_2023_3_OR_NEWER : base(true) #endif { MinRange = minRange; MaxRange = maxRange; } } }