#define SKILL_CLIENT using BrewMonster.Scripts.Skills; using CSNetwork.GPDataType; using System.Collections.Generic; using System.Text; using UnityEngine; using static BrewMonster.PET_EVOLVE_CONFIG; namespace BrewMonster { #if SKILL_SERVER public class Skill1004 : Skill { public const int SKILL_ID = 1004; public Skill1004() : base(SKILL_ID) { } } #endif public class Skill1004Stub : SkillStub { private static readonly int[] RequiredLevelArray = { 1001005, 1001010, 1001015, 1001020, 1001025, 1001030, 1001035, 1001040, 1001045, 1001050 }; private static readonly int[] RequiredSpArray = { 30, 120, 280, 520, 840, 1280, 1860, 2630, 3650, 5000 }; private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; private static readonly int[] RequiredMoneyArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; #if SKILL_SERVER public class State1 : SkillStub.State { public int GetTime(Skill skill) => 0; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { skill.GetPlayer().SetDecelfmp(30 +(skill.GetLevel() - 1)); skill.GetPlayer().SetDecelfap(15 + 15 *(skill.GetLevel() - 1)); skill.SetFiredamage((0.6f *(5 +(skill.GetLevel() - 1) * 13)) * 11); skill.SetDamage((0.4f *(5 +(skill.GetLevel() - 1) * 13)) * 11); skill.GetPlayer().SetPerform(1); } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => false; public bool Skip(Skill skill) => false; } #endif public Skill1004Stub() : base(1004) { cls = 258; name = "烈焰刀"; nativename = "烈焰刀"; icon = "烈焰刀"; max_level = 10; type = 1; apcost = 15015; arrowcost = 0; apgain = 0; attr = 5; rank = 0; eventflag = 0; time_type = 1; showorder = 0; allow_land = true; allow_air = true; allow_water = true; allow_ride = false; auto_attack = false; long_range = 2; restrict_corpse = 0; allow_forms = 1; effect = "烈焰刀"; doenchant = 0; dobless = 0; commoncooldown = 0; commoncooldowntime = 0; m_szFlyGfxPath = "人物/通用/飞行/飞剑飞行7.gfx"; m_szHitGrndGfxPath = string.Empty; m_szHitGfxPath = string.Empty; m_szFlySfxPath = string.Empty; m_szHitGrndSfxPath = string.Empty; m_szHitSfxPath = string.Empty; // GFX Movement and Behavior Parameters / GFX移动和行为参数 m_MoveMode = (GfxMoveMode)0; m_TargetMode = (GfxTargetMode)0; m_AttFlyMode = (GfxAttackMode)0; m_AttHitMode = (GfxAttackMode)0; m_dwFlyTime = 3000; m_bTraceTarget = false; m_FlyClusterCount = 1; m_FlyClusterInterval = 0; m_HitClusterCount = 1; m_HitClusterInterval = 0; m_bOneHit = true; m_bFadeOut = false; m_bRelScl = true; m_fDefTarScl = 1.8f; // Area parameters (commented out) / 区域参数(已注释) // m_bArea = false; // m_Shape = (EmitShape)0; // m_vSize = new Vector3(0.0f, 0.0f, 0.0f); // Param (commented out) / 参数(已注释) // m_paramType = (GfxSkillValType)1; // m_param = new GFX_SKILL_PARAM(); // m_param.nVal = 0; range = new Range(); range.type = 0; pre_skills = new Dictionary(); pre_skills.Add(0, 0); #if SKILL_SERVER statestub.Add(new State1()); #endif } ~Skill1004Stub() { } public override float GetMpcost(Skill skill) => (float)(30 +(skill.GetLevel() - 1)); public override int GetExecutetime(Skill skill) => 0; public override int GetCoolingtime(Skill skill) => 8000; public float GetRadius(Skill skill) => 0f; public float GetAttackdistance(Skill skill) => 0f; public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0); public override float GetPraydistance(Skill skill) => 25f; public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1]; public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1]; public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1]; public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1]; #if SKILL_CLIENT public override int GetIntroduction(Skill skill, StringBuilder buffer, string format) { buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format, skill.GetLevel(), 30 + (skill.GetLevel() - 1), 15 * skill.GetLevel(), 0.6f * (5 + (skill.GetLevel() - 1) * 13) * 11, 0.4f * (5 + (skill.GetLevel() - 1) * 13) * 11)); return buffer.Length; } #endif #if SKILL_SERVER public int GetEnmity(Skill skill) => 0; public bool TakeEffect(Skill skill) => true; public float GetEffectdistance(Skill skill) => 30f; public int GetAttackspeed(Skill skill) => 20; public float GetHitrate(Skill skill) => 1.0f; public float GetTalent0(PlayerWrapper player) => player.GetElfstr (); public float GetTalent1(PlayerWrapper player) => player.GetElfagi (); #endif } }