#define SKILL_CLIENT using BrewMonster.Scripts.Skills; using CSNetwork.GPDataType; using System.Collections.Generic; using System.Text; using UnityEngine; using static BrewMonster.PET_EVOLVE_CONFIG; namespace BrewMonster { #if SKILL_SERVER public class Skill158 : Skill { public const int SKILL_ID = 158; public Skill158() : base(SKILL_ID) { } } #endif public class Skill158Stub : SkillStub { private static readonly int[] RequiredLevelArray = { 5, 5, 5, 50, 50, 80, 80, 99, 100, 100 }; private static readonly int[] RequiredSpArray = { 0, 500, 2500, 5000, 25000, 50000, 100000, 170000, 300000, 500000 }; private static readonly int[] RequiredItemArray = { 3439, 0, 0, 3442, 0, 3444, 0, 3446, 3447, 3448 }; private static readonly int[] RequiredMoneyArray = { 0, 1000, 5000, 10000, 50000, 100000, 200000, 350000, 600000, 1000000 }; public Skill158Stub() : base(158) { cls = 255; name = "铁匠精通"; nativename = "铁匠精通"; icon = "铁匠精通"; max_level = 10; type = 9; apcost = 0; arrowcost = 0; apgain = 0; attr = 0; rank = 0; eventflag = 0; time_type = 0; showorder = 3001; allow_land = true; allow_air = true; allow_water = true; allow_ride = false; auto_attack = false; long_range = 0; restrict_corpse = 0; allow_forms = 0; effect = ""; doenchant = 0; dobless = 0; commoncooldown = 0; commoncooldowntime = 0; range = new Range(); range.type = 0; pre_skills = new Dictionary(); pre_skills.Add(0, 1); } ~Skill158Stub() { } public override float GetMpcost(Skill skill) => 0f; public override int GetExecutetime(Skill skill) => 0; public override int GetCoolingtime(Skill skill) => 0; public float GetRadius(Skill skill) => 0f; public float GetAttackdistance(Skill skill) => 0f; public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0); public override float GetPraydistance(Skill skill) => 0f; public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1]; public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1]; public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1]; public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1]; #if SKILL_CLIENT public override int GetIntroduction(Skill skill, StringBuilder buffer, string format) { buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format, skill.GetLevel(), skill.GetAbility(), skill.GetMaxability())); return buffer.Length; } #endif #if SKILL_SERVER public int GetEnmity(Skill skill) => 0; public bool TakeEffect(Skill skill) => true; public float GetEffectdistance(Skill skill) => 0f; public float GetHitrate(Skill skill) => 1.0f; #endif } }