#define SKILL_CLIENT using BrewMonster.Scripts.Skills; using CSNetwork.GPDataType; using System.Collections.Generic; using System.Text; using UnityEngine; using static BrewMonster.PET_EVOLVE_CONFIG; namespace BrewMonster { #if SKILL_SERVER public class Skill1742 : Skill { public const int SKILL_ID = 1742; public Skill1742() : base(SKILL_ID) { } } #endif public class Skill1742Stub : SkillStub { public Skill1742Stub() : base(1742) { cls = 255; name = "反噬"; nativename = "反噬"; icon = ""; max_level = 1; type = 6; apcost = 0; arrowcost = 0; apgain = 0; attr = 0; rank = 0; eventflag = 0; posdouble = 0; clslimit = 0; time_type = 0; showorder = 0; allow_land = true; allow_air = true; allow_water = true; allow_ride = false; auto_attack = false; long_range = 0; restrict_corpse = 0; allow_forms = 0; effect = ""; doenchant = 1; dobless = 0; commoncooldown = 0; commoncooldowntime = 0; range = new Range(); range.type = 5; pre_skills = new Dictionary(); pre_skills.Add(0, 0); } ~Skill1742Stub() { } public override float GetMpcost(Skill skill) => 0f; public override int GetExecutetime(Skill skill) => 0; public override int GetCoolingtime(Skill skill) => 0; public float GetRadius(Skill skill) => 0f; public float GetAttackdistance(Skill skill) => 0f; public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0); public override float GetPraydistance(Skill skill) => 0f; #if SKILL_CLIENT public override int GetIntroduction(Skill skill, StringBuilder buffer, string format) { buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format)); return buffer.Length; } #endif #if SKILL_SERVER public int GetEnmity(Skill skill) => 0; public bool StateAttack(Skill skill) { skill.GetVictim ().SetProbability (1.0f * 25); skill.GetVictim ().SetTime (6000); skill.GetVictim ().SetRatio (0.8f); skill.GetVictim ().SetDechp (1); skill.GetVictim ().SetProbability (1.0f * -1); skill.GetVictim ().SetTime (6000); skill.GetVictim ().SetRatio (1); skill.GetVictim ().SetInchurt (1); return true; } public bool TakeEffect(Skill skill) => true; public float GetEffectdistance(Skill skill) => 0f; public float GetHitrate(Skill skill) => 1.0f; #endif } }