#define SKILL_CLIENT using BrewMonster.Scripts.Skills; using CSNetwork.GPDataType; using System.Collections.Generic; using System.Text; using UnityEngine; using static BrewMonster.PET_EVOLVE_CONFIG; namespace BrewMonster { #if SKILL_SERVER public class Skill969 : Skill { public const int SKILL_ID = 969; public Skill969() : base(SKILL_ID) { } } #endif public class Skill969Stub : SkillStub { private static readonly int[] RequiredLevelArray = { 700030, 700035, 700040, 700045, 700050, 700055, 700060, 700065, 700070, 700075 }; private static readonly int[] RequiredSpArray = { 2560, 3720, 5260, 7300, 10000, 13620, 18480, 25000, 34000, 53200 }; private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; private static readonly int[] RequiredMoneyArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; #if SKILL_SERVER public class State1 : SkillStub.State { public int GetTime(Skill skill) => 0; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { skill.GetPlayer().SetDecelfmp(70); skill.GetPlayer().SetDecelfap(200 + 15 *(skill.GetLevel() - 1)); skill.GetPlayer().SetPerform(1); } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => false; public bool Skip(Skill skill) => false; } #endif public Skill969Stub() : base(969) { cls = 258; name = "无常蛊"; nativename = "无常蛊"; icon = "无常蛊"; max_level = 10; type = 3; apcost = 200015; arrowcost = 0; apgain = 0; attr = 3; rank = 0; eventflag = 0; time_type = 1; showorder = 0; allow_land = true; allow_air = true; allow_water = true; allow_ride = false; auto_attack = false; long_range = 0; restrict_corpse = 0; allow_forms = 1; effect = "无常蛊"; doenchant = 1; dobless = 0; commoncooldown = 0; commoncooldowntime = 0; m_szFlyGfxPath = string.Empty; m_szHitGrndGfxPath = string.Empty; m_szHitGfxPath = "策划联入/怪物技能/击中/毒击中效果.gfx"; m_szFlySfxPath = string.Empty; m_szHitGrndSfxPath = string.Empty; m_szHitSfxPath = "creature/skill/毒咒术_b"; // GFX Movement and Behavior Parameters / GFX移动和行为参数 m_MoveMode = (GfxMoveMode)1; m_TargetMode = (GfxTargetMode)0; m_AttFlyMode = (GfxAttackMode)0; m_AttHitMode = (GfxAttackMode)0; m_dwFlyTime = 0; m_bTraceTarget = false; m_FlyClusterCount = 1; m_FlyClusterInterval = 0; m_HitClusterCount = 1; m_HitClusterInterval = 0; m_bOneHit = true; m_bFadeOut = false; m_bRelScl = true; m_fDefTarScl = 1.8f; // Area parameters (commented out) / 区域参数(已注释) // m_bArea = false; // m_Shape = (EmitShape)0; // m_vSize = new Vector3(0.0f, 0.0f, 0.0f); // Param (commented out) / 参数(已注释) // m_paramType = (GfxSkillValType)1; // m_param = new GFX_SKILL_PARAM(); // m_param.nVal = 0; range = new Range(); range.type = 0; pre_skills = new Dictionary(); pre_skills.Add(0, 0); #if SKILL_SERVER statestub.Add(new State1()); #endif } ~Skill969Stub() { } public override float GetMpcost(Skill skill) => 70f; public override int GetExecutetime(Skill skill) => 0; public override int GetCoolingtime(Skill skill) => 8000; public float GetRadius(Skill skill) => 0f; public float GetAttackdistance(Skill skill) => 0f; public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0); public override float GetPraydistance(Skill skill) => 25f; public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1]; public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1]; public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1]; public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1]; #if SKILL_CLIENT public override int GetIntroduction(Skill skill, StringBuilder buffer, string format) { buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format, skill.GetLevel(), 200 + 15 * (skill.GetLevel() - 1), 25 + 10 * skill.GetLevel(), 3 * skill.GetLevel(), 2 * skill.GetLevel(), 10 * skill.GetLevel(), 3 * skill.GetLevel())); return buffer.Length; } #endif #if SKILL_SERVER public int GetEnmity(Skill skill) => 10; public bool StateAttack(Skill skill) { skill.GetVictim ().SetProbability (1.0f * skill.GetT2 () > 66 ? 100 : 0); skill.GetVictim ().SetTime (9000); skill.GetVictim ().SetShowicon (0); skill.GetVictim ().SetAmount (2 * skill.GetLevel () + skill.GetT0 ()); skill.GetVictim ().SetValue (1); skill.GetVictim ().SetApleakcont (1); skill.GetVictim ().SetProbability (1.0f * skill.GetT2 () > 33 ? (skill.GetT2 () < 67 ? 100 : 0) : 0); skill.GetVictim ().SetTime (9000); skill.GetVictim ().SetAmount (3 * skill.GetLevel () * skill.GetT0 ()); skill.GetVictim ().SetMagicleak (1); skill.GetVictim ().SetProbability (1.0f * skill.GetT2 () < 34 ? 100 : 0); skill.GetVictim ().SetTime (9000); skill.GetVictim ().SetAmount (25 + 10 * skill.GetLevel () * skill.GetT1 ()); skill.GetVictim ().SetToxic (1); skill.GetVictim ().SetProbability (1.0f * 100); skill.GetVictim ().SetTime (9000 + skill.GetT1 () * 50); skill.GetVictim ().SetRatio (0.3f); skill.GetVictim ().SetSlow (1); return true; } public bool TakeEffect(Skill skill) => true; public float GetEffectdistance(Skill skill) => 30f; public int GetAttackspeed(Skill skill) => 20; public float GetHitrate(Skill skill) => 1.0f; public float GetTalent0(PlayerWrapper player) => player.GetElfstr (); public float GetTalent1(PlayerWrapper player) => player.GetElfagi (); #endif } }