#define SKILL_CLIENT using BrewMonster.Scripts.Skills; using CSNetwork.GPDataType; using System.Collections.Generic; using System.Text; using UnityEngine; using static BrewMonster.PET_EVOLVE_CONFIG; namespace BrewMonster { #if SKILL_SERVER public class Skill973 : Skill { public const int SKILL_ID = 973; public Skill973() : base(SKILL_ID) { } } #endif public class Skill973Stub : SkillStub { private static readonly int[] RequiredLevelArray = { 300010, 300015, 300020, 300025, 300030, 300035, 300040, 300045, 300050, 300055 }; private static readonly int[] RequiredSpArray = { 240, 560, 1040, 1680, 2560, 3720, 5260, 7300, 10000, 13620 }; private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; private static readonly int[] RequiredMoneyArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; #if SKILL_SERVER public class State1 : SkillStub.State { public int GetTime(Skill skill) => 0; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { skill.GetPlayer().SetDecelfmp(80 - skill.GetT0() * 0.2f - skill.GetT1() * 0.2f); skill.GetPlayer().SetDecelfap(500); skill.GetPlayer().SetPerform(1); } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => false; public bool Skip(Skill skill) => false; } #endif public Skill973Stub() : base(973) { cls = 258; name = "百毒不侵"; nativename = "百毒不侵"; icon = "百毒不侵"; max_level = 10; type = 2; apcost = 500000; arrowcost = 0; apgain = 0; attr = 3; rank = 0; eventflag = 0; time_type = 1; showorder = 0; allow_land = true; allow_air = true; allow_water = true; allow_ride = false; auto_attack = false; long_range = 0; restrict_corpse = 0; allow_forms = 1; effect = "百毒不侵"; doenchant = 1; dobless = 0; commoncooldown = 0; commoncooldowntime = 0; range = new Range(); range.type = 5; pre_skills = new Dictionary(); pre_skills.Add(0, 0); #if SKILL_SERVER statestub.Add(new State1()); #endif } ~Skill973Stub() { } public override float GetMpcost(Skill skill) => 80f; public override int GetExecutetime(Skill skill) => 0; public override int GetCoolingtime(Skill skill) => 30000; public float GetRadius(Skill skill) => 0f; public float GetAttackdistance(Skill skill) => 0f; public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0); public override float GetPraydistance(Skill skill) => 0f; public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1]; public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1]; public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1]; public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1]; #if SKILL_CLIENT public override int GetIntroduction(Skill skill, StringBuilder buffer, string format) { buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format, skill.GetLevel(), 5 + skill.GetLevel() * 0.2f)); return buffer.Length; } #endif #if SKILL_SERVER public int GetEnmity(Skill skill) => 0; public bool StateAttack(Skill skill) { skill.GetVictim ().SetProbability (1.0f * 100); skill.GetVictim ().SetTime (5000 + skill.GetLevel () * 200); skill.GetVictim ().SetShowicon (1); skill.GetVictim ().SetImmunewood (1); return true; } public bool TakeEffect(Skill skill) => true; public float GetEffectdistance(Skill skill) => 40f; public int GetAttackspeed(Skill skill) => 20; public float GetHitrate(Skill skill) => 1.0f; public float GetTalent0(PlayerWrapper player) => player.GetElfstr (); public float GetTalent1(PlayerWrapper player) => player.GetElfagi (); #endif } }