#define SKILL_CLIENT using BrewMonster.Scripts.Skills; using CSNetwork.GPDataType; using System.Collections.Generic; using System.Text; using UnityEngine; using static BrewMonster.PET_EVOLVE_CONFIG; namespace BrewMonster { #if SKILL_SERVER public class Skill110 : Skill { public const int SKILL_ID = 110; public Skill110() : base(SKILL_ID) { } } #endif public class Skill110Stub : SkillStub { private static readonly int[] RequiredLevelArray = { 55, 55, 55, 60, 60, 60, 65, 65, 65, 65 }; private static readonly int[] RequiredSpArray = { 20000, 20000, 20000, 30000, 30000, 30000, 40000, 40000, 40000, 40000 }; private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; private static readonly int[] RequiredMoneyArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; public Skill110Stub() : base(110) { cls = 4; name = "*"; nativename = "*"; icon = "飞天神斧"; max_level = 10; type = 1; apcost = 0; arrowcost = 0; apgain = 0; attr = 0; rank = 3; eventflag = 0; time_type = 0; showorder = 140; allow_land = true; allow_air = true; allow_water = true; allow_ride = false; auto_attack = false; long_range = 0; restrict_corpse = 0; allow_forms = 1; effect = "飞天神斧"; doenchant = 0; dobless = 0; commoncooldown = 0; commoncooldowntime = 0; m_szFlyGfxPath = "策划联入/人物技能/飞行/飞天神斧飞行.gfx"; m_szHitGrndGfxPath = string.Empty; m_szHitGfxPath = "策划联入/人物技能/击中/飞天神斧击中.gfx"; m_szFlySfxPath = string.Empty; m_szHitGrndSfxPath = string.Empty; m_szHitSfxPath = string.Empty; // GFX Movement and Behavior Parameters / GFX移动和行为参数 m_MoveMode = (GfxMoveMode)0; m_TargetMode = (GfxTargetMode)0; m_AttFlyMode = (GfxAttackMode)0; m_AttHitMode = (GfxAttackMode)0; m_dwFlyTime = 1000; m_bTraceTarget = false; m_FlyClusterCount = 1; m_FlyClusterInterval = 0; m_HitClusterCount = 1; m_HitClusterInterval = 0; m_bOneHit = true; m_bFadeOut = false; m_bRelScl = true; m_fDefTarScl = 1.8f; // Area parameters (commented out) / 区域参数(已注释) // m_bArea = false; // m_Shape = (EmitShape)0; // m_vSize = new Vector3(0.0f, 0.0f, 0.0f); // Param (commented out) / 参数(已注释) // m_paramType = (GfxSkillValType)1; // m_param = new GFX_SKILL_PARAM(); // m_param.nVal = 0; restrict_weapons.Add(9); range = new Range(); range.type = 0; pre_skills = new Dictionary(); pre_skills.Add(109, 1); } ~Skill110Stub() { } public override float GetMpcost(Skill skill) => (float)(25 + skill.GetLevel()); public override int GetExecutetime(Skill skill) => 1500; public override int GetCoolingtime(Skill skill) => 8000; public float GetRadius(Skill skill) => 0f; public float GetAttackdistance(Skill skill) => 0f; public float GetAngle(Skill skill) => (float)(1 - 0.0111111 *(20 + 2.5 * skill.GetLevel())); public override float GetPraydistance(Skill skill) => (float)(skill.GetPlayer().GetRange() + 4 + 0.3 * skill.GetLevel()); public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1]; public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1]; public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1]; public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1]; #if SKILL_CLIENT public override int GetIntroduction(Skill skill, StringBuilder buffer, string format) { buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format)); return buffer.Length; } #endif #if SKILL_SERVER public int GetEnmity(Skill skill) => 0; public bool TakeEffect(Skill skill) => true; public float GetEffectdistance(Skill skill) => 30f; public int GetAttackspeed(Skill skill) => 0; public float GetHitrate(Skill skill) => 1.0f; #endif } }