#define SKILL_CLIENT using BrewMonster.Scripts.Skills; using CSNetwork.GPDataType; using System.Collections.Generic; using System.Text; using UnityEngine; using static BrewMonster.PET_EVOLVE_CONFIG; namespace BrewMonster { #if SKILL_SERVER public class Skill253 : Skill { public const int SKILL_ID = 253; public Skill253() : base(SKILL_ID) { } } #endif public class Skill253Stub : SkillStub { private static readonly int[] RequiredLevelArray = { 59, 62, 65, 68, 71, 74, 77, 80, 83, 86 }; private static readonly int[] RequiredSpArray = { 87000, 104000, 125000, 151000, 181000, 239000, 327000, 440000, 586000, 773000 }; private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; private static readonly int[] RequiredMoneyArray = { 3980, 8980, 14980, 41980, 91980, 151980, 251980, 371980, 611980, 851980 }; #if SKILL_SERVER public class State1 : SkillStub.State { public int GetTime(Skill skill) => 1500; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { skill.GetPlayer().SetDecmp(0.2f *(252 + 13.5f * skill.GetLevel())); skill.GetPlayer().SetPray(1); } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => true; public bool Skip(Skill skill) => false; } #endif #if SKILL_SERVER public class State2 : SkillStub.State { public int GetTime(Skill skill) => 800; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { skill.GetPlayer().SetDecmp(0.8f *(252 + 13.5f * skill.GetLevel())); skill.SetPlus(0); skill.SetRatio(0); skill.SetGolddamage(skill.GetAttack()); skill.GetPlayer().SetPerform(1); } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => false; public bool Skip(Skill skill) => false; } #endif #if SKILL_SERVER public class State3 : SkillStub.State { public int GetTime(Skill skill) => 0; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => false; public bool Skip(Skill skill) => false; } #endif public Skill253Stub() : base(253) { cls = 6; name = "狂雷天鹰"; nativename = "狂雷天鹰"; icon = "狂雷天鹰"; max_level = 10; type = 1; apcost = 200; arrowcost = 1; apgain = 0; attr = 2; rank = 6; eventflag = 0; posdouble = 0; clslimit = 0; time_type = 0; showorder = 1311; allow_land = true; allow_air = true; allow_water = true; allow_ride = false; auto_attack = true; long_range = 1; restrict_corpse = 0; allow_forms = 1; effect = "狂雷天鹰"; doenchant = 1; dobless = 0; commoncooldown = 0; commoncooldowntime = 0; m_szFlyGfxPath = "策划联入/人物技能/飞行/狂雷天鹰飞行.gfx"; m_szHitGrndGfxPath = string.Empty; m_szHitGfxPath = "策划联入/人物技能/击中/狂雷天鹰击中.gfx"; m_szFlySfxPath = string.Empty; m_szHitGrndSfxPath = string.Empty; m_szHitSfxPath = "skill/05fairy/神雷_c"; // GFX Movement and Behavior Parameters / GFX移动和行为参数 m_MoveMode = (GfxMoveMode)0; m_TargetMode = (GfxTargetMode)0; m_AttFlyMode = (GfxAttackMode)0; m_AttHitMode = (GfxAttackMode)0; m_dwFlyTime = 3000; m_bTraceTarget = false; m_FlyClusterCount = 1; m_FlyClusterInterval = 0; m_HitClusterCount = 1; m_HitClusterInterval = 0; m_bOneHit = true; m_bFadeOut = false; m_bRelScl = true; m_fDefTarScl = 1.8f; // Area parameters (commented out) / 区域参数(已注释) // m_bArea = false; // m_Shape = (EmitShape)0; // m_vSize = new Vector3(0.0f, 0.0f, 0.0f); // Param (commented out) / 参数(已注释) // m_paramType = (GfxSkillValType)1; // m_param = new GFX_SKILL_PARAM(); // m_param.nVal = 0; restrict_weapons.Add(13); range = new Range(); range.type = 0; pre_skills = new Dictionary(); pre_skills.Add(243, 1); #if SKILL_SERVER statestub.Add(new State1()); statestub.Add(new State2()); statestub.Add(new State3()); #endif } ~Skill253Stub() { } public override float GetMpcost(Skill skill) => (float)(252 + 13.5 * skill.GetLevel()); public override int GetExecutetime(Skill skill) => 800; public override int GetCoolingtime(Skill skill) => 30000; public float GetRadius(Skill skill) => 0f; public float GetAttackdistance(Skill skill) => 0f; public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0); public override float GetPraydistance(Skill skill) => (float)(skill.GetPlayer().GetRange()); public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1]; public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1]; public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1]; public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1]; #if SKILL_CLIENT public override int GetIntroduction(Skill skill, StringBuilder buffer, string format) { buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format, skill.GetLevel(), 252 + 13.5f * skill.GetLevel(), 7.2f * skill.GetLevel() * skill.GetLevel() + 450.9f * skill.GetLevel() + 5922.2f)); return buffer.Length; } #endif #if SKILL_SERVER public int GetEnmity(Skill skill) => 800 * skill.GetLevel (); public bool StateAttack(Skill skill) { skill.GetVictim ().SetProbability (1.0f * 100); skill.GetVictim ().SetTime (30000); skill.GetVictim ().SetRatio (0.3f); skill.GetVictim ().SetAmount (7.2f * skill.GetLevel () * skill.GetLevel () + 450.9f * skill.GetLevel () + 5922.2f); skill.GetVictim ().SetEaglecurse (1); return true; } public bool TakeEffect(Skill skill) => true; public float GetEffectdistance(Skill skill) => skill.GetPlayer ().GetRange () + 5; public int GetAttackspeed(Skill skill) => 21; public float GetHitrate(Skill skill) => 1 + 0.05f * skill.GetLevel (); #endif } }