#define SKILL_CLIENT using BrewMonster.Scripts.Skills; using CSNetwork.GPDataType; using System.Collections.Generic; using System.Text; using UnityEngine; using static BrewMonster.PET_EVOLVE_CONFIG; namespace BrewMonster { #if SKILL_SERVER public class Skill255 : Skill { public const int SKILL_ID = 255; public Skill255() : base(SKILL_ID) { } } #endif public class Skill255Stub : SkillStub { private static readonly int[] RequiredLevelArray = { 9, 14, 19, 24, 29, 34, 39, 44, 49, 54 }; private static readonly int[] RequiredSpArray = { 1000, 2400, 4600, 7700, 11800, 17300, 24600, 34200, 47000, 64000 }; private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; private static readonly int[] RequiredMoneyArray = { 110, 250, 440, 680, 1090, 1540, 1990, 2480, 2980, 3480 }; public Skill255Stub() : base(255) { cls = 6; name = "百步穿杨"; nativename = "百步穿杨"; icon = "百步穿杨"; max_level = 10; type = 5; apcost = 0; arrowcost = 0; apgain = 0; attr = 1; rank = 1; eventflag = 2; posdouble = 0; time_type = 0; showorder = 1323; allow_land = true; allow_air = true; allow_water = true; allow_ride = false; auto_attack = false; long_range = 0; restrict_corpse = 0; allow_forms = 1; effect = ""; doenchant = 0; dobless = 0; commoncooldown = 0; commoncooldowntime = 0; restrict_weapons.Add(13); range = new Range(); range.type = 0; pre_skills = new Dictionary(); pre_skills.Add(0, 1); } ~Skill255Stub() { } public override float GetMpcost(Skill skill) => 0f; public override int GetExecutetime(Skill skill) => 0; public override int GetCoolingtime(Skill skill) => 0; public float GetRadius(Skill skill) => 0f; public float GetAttackdistance(Skill skill) => 0f; public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0); public override float GetPraydistance(Skill skill) => (float)(skill.GetPlayer().GetRange()); public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1]; public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1]; public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1]; public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1]; #if SKILL_CLIENT public override int GetIntroduction(Skill skill, StringBuilder buffer, string format) { buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format, skill.GetLevel(), skill.GetLevel())); return buffer.Length; } #endif #if SKILL_SERVER public int GetEnmity(Skill skill) => 0; public bool TakeEffect(Skill skill) { skill.GetPlayer ().SetIncrange (skill.GetLevel () + 1); return true; } public float GetEffectdistance(Skill skill) => skill.GetPlayer ().GetRange () + 5; public float GetHitrate(Skill skill) => 1.0f; #endif } }