#define SKILL_CLIENT using BrewMonster.Scripts.Skills; using CSNetwork.GPDataType; using System.Collections.Generic; using System.Text; using UnityEngine; using static BrewMonster.PET_EVOLVE_CONFIG; namespace BrewMonster { #if SKILL_SERVER public class Skill511 : Skill { public const int SKILL_ID = 511; public Skill511() : base(SKILL_ID) { } } #endif public class Skill511Stub : SkillStub { private static readonly int[] RequiredLevelArray = { 89 }; private static readonly int[] RequiredSpArray = { 1000000 }; private static readonly int[] RequiredItemArray = { 9582 }; private static readonly int[] RequiredMoneyArray = { 1000000 }; public Skill511Stub() : base(511) { cls = 4; name = "狂·野性回复"; nativename = "狂·野性回复"; icon = "野性回复2"; max_level = 1; type = 5; apcost = 0; arrowcost = 0; apgain = 0; attr = 1; rank = 30; eventflag = 1; is_senior = 1; clslimit = 0; time_type = 0; showorder = 1510; allow_land = true; allow_air = true; allow_water = true; allow_ride = false; auto_attack = false; long_range = 0; restrict_corpse = 0; allow_forms = 1; effect = ""; doenchant = 0; dobless = 0; commoncooldown = 0; commoncooldowntime = 0; restrict_weapons.Add(9); range = new Range(); range.type = 0; pre_skills = new Dictionary(); pre_skills.Add(109, 10); } ~Skill511Stub() { } public override float GetMpcost(Skill skill) => (float)(18 + skill.GetLevel()); public override int GetExecutetime(Skill skill) => 1500; public override int GetCoolingtime(Skill skill) => 4000; public float GetRadius(Skill skill) => 0f; public float GetAttackdistance(Skill skill) => 0f; public float GetAngle(Skill skill) => (float)(1 - 0.0111111 *(20 + 2.5 * skill.GetLevel())); public override float GetPraydistance(Skill skill) => (float)(skill.GetPlayer().GetRange() + 3 + 0.2 * skill.GetLevel()); public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1]; public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1]; public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1]; public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1]; #if SKILL_CLIENT public override int GetIntroduction(Skill skill, StringBuilder buffer, string format) { buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format, 25)); return buffer.Length; } #endif #if SKILL_SERVER public int GetEnmity(Skill skill) => 0; public bool TakeEffect(Skill skill) { skill.GetPlayer ().SetInchpgen (70); return true; } public float GetEffectdistance(Skill skill) => 25f; public int GetAttackspeed(Skill skill) => 0; public float GetHitrate(Skill skill) => 1.0f; #endif } }