#define SKILL_CLIENT using BrewMonster.Scripts.Skills; using CSNetwork.GPDataType; using System.Collections.Generic; using System.Text; using UnityEngine; using static BrewMonster.PET_EVOLVE_CONFIG; namespace BrewMonster { #if SKILL_SERVER public class Skill1844 : Skill { public const int SKILL_ID = 1844; public Skill1844() : base(SKILL_ID) { } } #endif public class Skill1844Stub : SkillStub { private static readonly int[] RequiredLevelArray = { 100 }; private static readonly int[] RequiredSpArray = { 1500000 }; private static readonly int[] RequiredItemArray = { 33755 }; private static readonly int[] RequiredMoneyArray = { 1500000 }; #if SKILL_SERVER public class State1 : SkillStub.State { public int GetTime(Skill skill) => 0; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { skill.GetPlayer().SetDecmp(66); skill.GetPlayer().SetPray(1); } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => false; public bool Skip(Skill skill) => false; } #endif #if SKILL_SERVER public class State2 : SkillStub.State { public int GetTime(Skill skill) => 900; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { skill.GetPlayer().SetDecmp(100); skill.GetPlayer().SetPerform(1); } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => false; public bool Skip(Skill skill) => false; } #endif #if SKILL_SERVER public class State3 : SkillStub.State { public int GetTime(Skill skill) => 0; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => false; public bool Skip(Skill skill) => false; } #endif public Skill1844Stub() : base(1844) { cls = 6; name = "左弦之翼"; nativename = "左弦之翼"; icon = "无上之翼左 "; max_level = 1; type = 8; apcost = 0; arrowcost = 0; apgain = 0; attr = 1; rank = 8; eventflag = 0; posdouble = 0; clslimit = 0; time_type = 0; showorder = 2904; allow_land = true; allow_air = true; allow_water = true; allow_ride = false; auto_attack = true; long_range = 0; restrict_corpse = 0; allow_forms = 1; effect = ""; doenchant = 0; dobless = 0; commoncooldown = 0; commoncooldowntime = 0; restrict_weapons.Add(13); range = new Range(); range.type = 5; pre_skills = new Dictionary(); pre_skills.Add(0, 1); #if SKILL_SERVER statestub.Add(new State1()); statestub.Add(new State2()); statestub.Add(new State3()); #endif } ~Skill1844Stub() { } public override float GetMpcost(Skill skill) => 166f; public override int GetExecutetime(Skill skill) => 900; public override int GetCoolingtime(Skill skill) => 35000; public float GetRadius(Skill skill) => 12f; public float GetAttackdistance(Skill skill) => 25f; public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 180); public override float GetPraydistance(Skill skill) => 20f; public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1]; public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1]; public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1]; public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1]; #if SKILL_CLIENT public override int GetIntroduction(Skill skill, StringBuilder buffer, string format) { buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format, 166)); return buffer.Length; } #endif #if SKILL_SERVER public int GetEnmity(Skill skill) => 0; public bool TakeEffect(Skill skill) => true; public float GetEffectdistance(Skill skill) => 15f; public int GetAttackspeed(Skill skill) => 33; public float GetHitrate(Skill skill) => 2f; #endif } }