#define SKILL_CLIENT using BrewMonster.Scripts.Skills; using CSNetwork.GPDataType; using System.Collections.Generic; using System.Text; using UnityEngine; using static BrewMonster.PET_EVOLVE_CONFIG; namespace BrewMonster { #if SKILL_SERVER public class Skill190 : Skill { public const int SKILL_ID = 190; public Skill190() : base(SKILL_ID) { } } #endif public class Skill190Stub : SkillStub { private static readonly int[] RequiredLevelArray = { 9, 14, 19, 24, 29, 34, 39, 44, 49, 54 }; private static readonly int[] RequiredSpArray = { 500, 1200, 2300, 3850, 5900, 8650, 12300, 17100, 23500, 32000 }; private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; private static readonly int[] RequiredMoneyArray = { 110, 250, 440, 680, 1090, 1540, 1990, 2480, 2980, 3480 }; public Skill190Stub() : base(190) { cls = 7; name = "飞行精通"; nativename = "飞行精通"; icon = "飞行精通"; max_level = 10; type = 5; apcost = 0; arrowcost = 0; apgain = 0; attr = 0; rank = 1; eventflag = 2; posdouble = 0; time_type = 0; showorder = 1430; allow_land = true; allow_air = true; allow_water = true; allow_ride = false; auto_attack = false; long_range = 0; restrict_corpse = 0; allow_forms = 0; effect = ""; doenchant = 0; dobless = 0; commoncooldown = 0; commoncooldowntime = 0; range = new Range(); range.type = 0; pre_skills = new Dictionary(); pre_skills.Add(0, 1); } ~Skill190Stub() { } public override float GetMpcost(Skill skill) => 0f; public override int GetExecutetime(Skill skill) => 0; public override int GetCoolingtime(Skill skill) => 0; public float GetRadius(Skill skill) => 0f; public float GetAttackdistance(Skill skill) => 0f; public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0); public override float GetPraydistance(Skill skill) => 0f; public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1]; public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1]; public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1]; public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1]; #if SKILL_CLIENT public override int GetIntroduction(Skill skill, StringBuilder buffer, string format) { buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format, skill.GetLevel(), 0.2f * skill.GetLevel())); return buffer.Length; } #endif #if SKILL_SERVER public int GetEnmity(Skill skill) => 0; public bool TakeEffect(Skill skill) { skill.GetPlayer ().SetIncfeather (0.2f * skill.GetLevel ()); return true; } public float GetEffectdistance(Skill skill) => 0f; public float GetHitrate(Skill skill) => 1.0f; #endif } }