#define SKILL_CLIENT using BrewMonster.Scripts.Skills; using CSNetwork.GPDataType; using System.Collections.Generic; using System.Text; using UnityEngine; using static BrewMonster.PET_EVOLVE_CONFIG; namespace BrewMonster { #if SKILL_SERVER public class Skill2568 : Skill { public const int SKILL_ID = 2568; public Skill2568() : base(SKILL_ID) { } } #endif public class Skill2568Stub : SkillStub { private static readonly int[] RequiredLevelArray = { 49, 53, 57, 61, 65, 69, 73, 77, 81, 85 }; private static readonly int[] RequiredSpArray = { 33370, 40334, 48447, 57997, 68750, 81600, 113950, 186390, 295240, 458250 }; private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; private static readonly int[] RequiredMoneyArray = { 2980, 3380, 3780, 6980, 14980, 51980, 131980, 251980, 451980, 771980 }; #if SKILL_SERVER public class State1 : SkillStub.State { public int GetTime(Skill skill) => 67; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { skill.GetPlayer().SetDecmp(87.75f + 7.8f * skill.GetLevel()); skill.GetPlayer().SetPray(1); } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => true; public bool Skip(Skill skill) => false; } #endif #if SKILL_SERVER public class State2 : SkillStub.State { public int GetTime(Skill skill) => 50; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { skill.GetPlayer().SetPerform(2); } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => false; public bool Skip(Skill skill) => false; } #endif #if SKILL_SERVER public class State3 : SkillStub.State { public int GetTime(Skill skill) => 601; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { skill.SetSection(1); skill.SetPlus(5.6f * skill.GetLevel() * skill.GetLevel() + 234.2f * skill.GetLevel() + 1924.8f); skill.SetRatio(0.3f + 0.03f * skill.GetLevel()); skill.SetDamage(0.4f * skill.GetAttack()); skill.GetPlayer().SetPerform(0); } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => true; public bool Skip(Skill skill) => false; } #endif #if SKILL_SERVER public class State4 : SkillStub.State { public int GetTime(Skill skill) => 868; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { skill.SetSection(2); skill.SetPlus(5.6f * skill.GetLevel() * skill.GetLevel() + 234.2f * skill.GetLevel() + 1924.8f); skill.SetRatio(0.3f + 0.03f * skill.GetLevel()); skill.SetDamage(0.6f * skill.GetAttack()); skill.GetPlayer().SetPerform(0); } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => false; public bool Skip(Skill skill) => false; } #endif #if SKILL_SERVER public class State5 : SkillStub.State { public int GetTime(Skill skill) => 0; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => false; public bool Skip(Skill skill) => false; } #endif public Skill2568Stub() : base(2568) { cls = 10; name = "苍鸟"; nativename = "苍鸟"; icon = "苍鸟"; max_level = 10; type = 1; apcost = 0; arrowcost = 0; apgain = 15; attr = 7; rank = 5; eventflag = 0; posdouble = 0; clslimit = 0; time_type = 0; showorder = 1015; allow_land = true; allow_air = true; allow_water = true; allow_ride = false; auto_attack = true; long_range = 0; restrict_corpse = 0; allow_forms = 3; combosk_preskill = 2563; combosk_interval = 6000; effect = ""; doenchant = 1; dobless = 1; commoncooldown = 0; commoncooldowntime = 0; restrict_weapons.Add(44878); range = new Range(); range.type = 0; pre_skills = new Dictionary(); pre_skills.Add(2563, 1); #if SKILL_SERVER statestub.Add(new State1()); statestub.Add(new State2()); statestub.Add(new State3()); statestub.Add(new State4()); statestub.Add(new State5()); #endif } ~Skill2568Stub() { } public override float GetMpcost(Skill skill) => (float)(87.75 + 7.8 * skill.GetLevel()); public override int GetExecutetime(Skill skill) => -1; public override int GetCoolingtime(Skill skill) => 30000; public float GetRadius(Skill skill) => 0f; public float GetAttackdistance(Skill skill) => 0f; public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0); public override float GetPraydistance(Skill skill) => (float)(skill.GetPlayer().GetRange()); public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1]; public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1]; public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1]; public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1]; #if SKILL_CLIENT public override int GetIntroduction(Skill skill, StringBuilder buffer, string format) { buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format, skill.GetLevel(), 87.75f + 7.8f * skill.GetLevel(), 30 + 3 * skill.GetLevel(), 5.6f * skill.GetLevel() * skill.GetLevel() + 234.2f * skill.GetLevel() + 1924.8f)); return buffer.Length; } #endif #if SKILL_SERVER public int GetEnmity(Skill skill) => 0; public bool StateAttack(Skill skill) { skill.GetVictim ().SetProbability (1.0f * 100); skill.GetVictim ().SetTime (3000); skill.GetVictim ().SetValue (2); skill.GetVictim ().SetPalsy (1); return true; } public bool BlessMe(Skill skill) { skill.GetVictim ().SetProbability (1.0f * 100); skill.GetVictim ().SetTime (1469); skill.GetVictim ().SetShowicon (0); skill.GetVictim ().SetInvincible (1); return true; } public bool TakeEffect(Skill skill) => true; public float GetEffectdistance(Skill skill) => skill.GetPlayer ().GetRange () + 1.7f * 5.5f; public float GetHitrate(Skill skill) => 2.3f + 0.05f * skill.GetLevel (); #endif } }