#define SKILL_CLIENT using BrewMonster.Scripts.Skills; using CSNetwork.GPDataType; using System.Collections.Generic; using System.Text; using UnityEngine; using static BrewMonster.PET_EVOLVE_CONFIG; namespace BrewMonster { #if SKILL_SERVER public class Skill2571 : Skill { public const int SKILL_ID = 2571; public Skill2571() : base(SKILL_ID) { } } #endif public class Skill2571Stub : SkillStub { private static readonly int[] RequiredLevelArray = { 0, 5, 10, 15, 20, 25, 30, 35, 40, 45 }; private static readonly int[] RequiredSpArray = { 0, 300, 1200, 2800, 5200, 7980, 11520, 15810, 21040, 27375 }; private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; private static readonly int[] RequiredMoneyArray = { 0, 30, 130, 280, 480, 730, 1180, 1630, 2080, 2580 }; #if SKILL_SERVER public class State1 : SkillStub.State { public int GetTime(Skill skill) => 1150; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { skill.GetPlayer().SetDecmp(0.2f *(-9 + 15 * skill.GetLevel())); skill.GetPlayer().SetPray(1); } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => true; public bool Skip(Skill skill) => false; } #endif #if SKILL_SERVER public class State2 : SkillStub.State { public int GetTime(Skill skill) => 802; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { skill.GetPlayer().SetDecmp(0.8f *(-9 + 15 * skill.GetLevel())); skill.SetPlus(5.3f * skill.GetLevel() * skill.GetLevel() + 71.1f * skill.GetLevel() + 38); skill.SetRatio(0.6f + 0.06f * skill.GetLevel()); skill.GetPlayer().SetAddball(5); skill.SetGolddamage((skill.GetPlayer().GetForm() == 1 ? 1.2f : 0.9f) * skill.GetMagicattack()); skill.GetPlayer().SetPerform(1); } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => false; public bool Skip(Skill skill) => false; } #endif #if SKILL_SERVER public class State3 : SkillStub.State { public int GetTime(Skill skill) => 0; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => false; public bool Skip(Skill skill) => false; } #endif public Skill2571Stub() : base(2571) { cls = 11; name = "朔光咏"; nativename = "朔光咏"; icon = "朔光咏"; max_level = 10; type = 1; apcost = 0; arrowcost = 0; apgain = 10; attr = 2; rank = 0; eventflag = 0; posdouble = 0; clslimit = 0; time_type = 0; showorder = 1003; allow_land = true; allow_air = true; allow_water = true; allow_ride = false; auto_attack = false; long_range = 0; restrict_corpse = 0; allow_forms = 3; is_movingcast = true; effect = "月仙_朔光咏_击中"; doenchant = 0; dobless = 0; commoncooldown = 0; commoncooldowntime = 0; m_szFlyGfxPath = "策划联入/人物技能/飞行/朔光咏_飞行.gfx"; m_szHitGrndGfxPath = string.Empty; m_szHitGfxPath = "策划联入/人物技能/击中/云起咏_击中01.gfx"; m_szFlySfxPath = string.Empty; m_szHitGrndSfxPath = string.Empty; m_szHitSfxPath = "new/刺客__空中飞剑_日冕_击中"; // GFX Movement and Behavior Parameters / GFX移动和行为参数 m_MoveMode = (GfxMoveMode)0; m_TargetMode = (GfxTargetMode)0; m_AttFlyMode = (GfxAttackMode)0; m_AttHitMode = (GfxAttackMode)0; m_dwFlyTime = 7000; m_bTraceTarget = false; m_FlyClusterCount = 1; m_FlyClusterInterval = 0; m_HitClusterCount = 1; m_HitClusterInterval = 0; m_bOneHit = true; m_bFadeOut = true; m_bRelScl = true; m_fDefTarScl = 1.8f; // Area parameters (commented out) / 区域参数(已注释) // m_bArea = false; // m_Shape = (EmitShape)0; // m_vSize = new Vector3(0.0f, 0.0f, 0.0f); // Param (commented out) / 参数(已注释) // m_paramType = (GfxSkillValType)1; // m_param = new GFX_SKILL_PARAM(); // m_param.nVal = 0; restrict_weapons.Add(44879); restrict_weapons.Add(0); range = new Range(); range.type = 0; #if SKILL_SERVER statestub.Add(new State1()); statestub.Add(new State2()); statestub.Add(new State3()); #endif } ~Skill2571Stub() { } public override float GetMpcost(Skill skill) => (float)(-9 + 15 * skill.GetLevel()); public override int GetExecutetime(Skill skill) => 802; public override int GetCoolingtime(Skill skill) => 1000; public float GetRadius(Skill skill) => 0f; public float GetAttackdistance(Skill skill) => 0f; public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0); public override float GetPraydistance(Skill skill) => (float)(16.5 + 0.9 * skill.GetLevel() + skill.GetPlayer().GetPrayrangeplus()); public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1]; public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1]; public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1]; public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1]; #if SKILL_CLIENT public override int GetIntroduction(Skill skill, StringBuilder buffer, string format) { buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format, skill.GetLevel(), 16.5f + 0.9f * skill.GetLevel(), -9 + 15 * skill.GetLevel(), 0.9f * 60 + 0.9f * 6 * skill.GetLevel(), 0.9f * 5.3f * skill.GetLevel() * skill.GetLevel() + 0.9f * 71.1f * skill.GetLevel() + 0.9f * 38)); return buffer.Length; } #endif #if SKILL_SERVER public int GetEnmity(Skill skill) => 0; public bool TakeEffect(Skill skill) => true; public float GetEffectdistance(Skill skill) => 25 + skill.GetLevel () + skill.GetPlayer ().GetPrayrangeplus (); public float GetHitrate(Skill skill) => 1.0f; #endif } }