#define SKILL_CLIENT using BrewMonster.Scripts.Skills; using CSNetwork.GPDataType; using System.Collections.Generic; using System.Text; using UnityEngine; using static BrewMonster.PET_EVOLVE_CONFIG; namespace BrewMonster { #if SKILL_SERVER public class Skill2599 : Skill { public const int SKILL_ID = 2599; public Skill2599() : base(SKILL_ID) { } } #endif public class Skill2599Stub : SkillStub { private static readonly int[] RequiredLevelArray = { 0 }; private static readonly int[] RequiredSpArray = { 0 }; private static readonly int[] RequiredItemArray = { 0 }; private static readonly int[] RequiredMoneyArray = { 0 }; public Skill2599Stub() : base(2599) { cls = 10; name = "夜枭技能效果"; nativename = "夜枭技能效果"; icon = ""; max_level = 10; type = 2; apcost = 0; arrowcost = 0; apgain = 0; attr = 1; rank = 0; eventflag = 0; posdouble = 0; clslimit = 0; time_type = 0; showorder = 0; allow_land = true; allow_air = true; allow_water = true; allow_ride = false; auto_attack = false; long_range = 0; restrict_corpse = 0; allow_forms = 0; effect = ""; doenchant = 1; dobless = 0; commoncooldown = 0; commoncooldowntime = 0; range = new Range(); range.type = 0; pre_skills = new Dictionary(); pre_skills.Add(0, 1); } ~Skill2599Stub() { } public override float GetMpcost(Skill skill) => 0f; public override int GetExecutetime(Skill skill) => 0; public override int GetCoolingtime(Skill skill) => 0; public float GetRadius(Skill skill) => 0f; public float GetAttackdistance(Skill skill) => 0f; public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0); public override float GetPraydistance(Skill skill) => 0f; public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1]; public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1]; public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1]; public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1]; #if SKILL_CLIENT public override int GetIntroduction(Skill skill, StringBuilder buffer, string format) { buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format)); return buffer.Length; } #endif #if SKILL_SERVER public int GetEnmity(Skill skill) => 0; public bool StateAttack(Skill skill) { skill.GetVictim ().SetProbability (1.0f * 100); skill.GetVictim ().SetTime (4001); skill.GetVictim ().SetRatio (0.6f); skill.GetVictim ().SetSpeedup (1); skill.GetVictim ().SetProbability (1.0f * 100); skill.GetVictim ().SetTime (7001); skill.GetVictim ().SetRatio (0.35f); skill.GetVictim ().SetAmount (1); skill.GetVictim ().SetValue (2547); skill.GetVictim ().SetIncspecskilldamage (1); skill.GetVictim ().SetProbability (1.0f * 100); skill.GetVictim ().SetTime (7001); skill.GetVictim ().SetRatio (0.35f); skill.GetVictim ().SetAmount (1); skill.GetVictim ().SetValue (2728); skill.GetVictim ().SetIncspecskilldamage (1); skill.GetVictim ().SetProbability (1.0f * 100); skill.GetVictim ().SetTime (7001); skill.GetVictim ().SetRatio (0.35f); skill.GetVictim ().SetAmount (1); skill.GetVictim ().SetValue (2729); skill.GetVictim ().SetIncspecskilldamage (1); return true; } public bool TakeEffect(Skill skill) => true; public float GetEffectdistance(Skill skill) => 0f; public float GetHitrate(Skill skill) => 1.0f; #endif } }