#define SKILL_CLIENT using BrewMonster.Scripts.Skills; using CSNetwork.GPDataType; using System.Collections.Generic; using System.Text; using UnityEngine; using static BrewMonster.PET_EVOLVE_CONFIG; namespace BrewMonster { #if SKILL_SERVER public class Skill796 : Skill { public const int SKILL_ID = 796; public Skill796() : base(SKILL_ID) { } } #endif public class Skill796Stub : SkillStub { private static readonly int[] RequiredLevelArray = { 40, 60, 80 }; private static readonly int[] RequiredSpArray = { 40000, 60000, 80000 }; private static readonly int[] RequiredItemArray = { 11708, 11689, 11689 }; private static readonly int[] RequiredMoneyArray = { 0, 0, 0 }; #if SKILL_SERVER public class State1 : SkillStub.State { public int GetTime(Skill skill) => 400; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { skill.GetPlayer().SetPray(1); } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => false; public bool Skip(Skill skill) => false; } #endif #if SKILL_SERVER public class State2 : SkillStub.State { public int GetTime(Skill skill) => 600; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { skill.SetRatio(-1); skill.SetPlus(skill.GetPlayer().GetMaxhp() *(0.1f + 0.05f * skill.GetLevel())); skill.SetDamage(skill.GetPlus()); skill.GetPlayer().SetPerform(1); } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => false; public bool Skip(Skill skill) => false; } #endif #if SKILL_SERVER public class State3 : SkillStub.State { public int GetTime(Skill skill) => 0; public bool Quit(Skill skill) => false; public bool Loop(Skill skill) => false; public bool Bypass(Skill skill) => false; public void Calculate(Skill skill) { } public bool Interrupt(Skill skill) => false; public bool Cancel(Skill skill) => false; public bool Skip(Skill skill) => false; } #endif public Skill796Stub() : base(796) { cls = 127; name = "吸魂"; nativename = "吸魂"; icon = "宠物吸魂"; max_level = 3; type = 1; apcost = 0; arrowcost = 0; apgain = 0; attr = 2; rank = 0; eventflag = 0; posdouble = 0; time_type = 0; showorder = 9403; allow_land = true; allow_air = true; allow_water = true; allow_ride = false; auto_attack = true; long_range = 0; restrict_corpse = 0; allow_forms = 0; effect = "怪物生命吸取"; doenchant = 1; dobless = 1; commoncooldown = 0; commoncooldowntime = 0; m_szFlyGfxPath = "策划联入/怪物技能/飞行/生命飞行.gfx"; m_szHitGrndGfxPath = string.Empty; m_szHitGfxPath = string.Empty; m_szFlySfxPath = "skill/02mage/沙陷_b"; m_szHitGrndSfxPath = string.Empty; m_szHitSfxPath = string.Empty; // GFX Movement and Behavior Parameters / GFX移动和行为参数 m_MoveMode = (GfxMoveMode)2; m_TargetMode = (GfxTargetMode)1; m_AttFlyMode = (GfxAttackMode)0; m_AttHitMode = (GfxAttackMode)0; m_dwFlyTime = 3000; m_bTraceTarget = true; m_FlyClusterCount = 3; m_FlyClusterInterval = 0; m_HitClusterCount = 1; m_HitClusterInterval = 0; m_bOneHit = true; m_bFadeOut = false; m_bRelScl = true; m_fDefTarScl = 1.8f; // Area parameters (commented out) / 区域参数(已注释) // m_bArea = true; // m_Shape = (EmitShape)1; // m_vSize = new Vector3(1.0f, 1.0f, 1.0f); // Param (commented out) / 参数(已注释) // m_paramType = (GfxSkillValType)2; // m_param = new GFX_SKILL_PARAM(); // m_param.fVal = 0.0f; range = new Range(); range.type = 0; pre_skills = new Dictionary(); pre_skills.Add(0, 1); #if SKILL_SERVER statestub.Add(new State1()); statestub.Add(new State2()); statestub.Add(new State3()); #endif } ~Skill796Stub() { } public override float GetMpcost(Skill skill) => 0f; public override int GetExecutetime(Skill skill) => 600; public override int GetCoolingtime(Skill skill) => 30000; public float GetRadius(Skill skill) => 10f; public float GetAttackdistance(Skill skill) => 0f; public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0); public override float GetPraydistance(Skill skill) => 3f; public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1]; public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1]; public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1]; public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1]; #if SKILL_CLIENT public override int GetIntroduction(Skill skill, StringBuilder buffer, string format) { buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format, skill.GetLevel(), 10 + 5 * skill.GetLevel())); return buffer.Length; } #endif #if SKILL_SERVER public int GetEnmity(Skill skill) => 10 * skill.GetPlayer ().GetLevel () * (3 + skill.GetLevel ()); public bool StateAttack(Skill skill) { skill.GetVictim ().SetProbability (1.0f * 100); skill.GetVictim ().SetTime (3000); skill.GetVictim ().SetAmount (skill.GetT0 () * (0.1f + 0.05f * skill.GetLevel ())); skill.GetVictim ().SetMagicleak (1); return true; } public bool BlessMe(Skill skill) { skill.GetVictim ().SetProbability (1.0f * 100); skill.GetVictim ().SetValue (skill.GetPlayer ().GetMaxhp () * (0.1f + 0.05f * skill.GetLevel ())); skill.GetVictim ().SetHeal (1); return true; } public bool TakeEffect(Skill skill) => true; public float GetEffectdistance(Skill skill) => 10f; public float GetHitrate(Skill skill) => 1.0f; public float GetTalent0(PlayerWrapper player) => player.GetMaxhp (); #endif } }