// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
using UnityEngine;
namespace Animancer.Examples.FineControl
{
/// An object that can be interacted with.
/// Doors
/// https://kybernetik.com.au/animancer/api/Animancer.Examples.FineControl/IInteractable
///
public interface IInteractable
{
/************************************************************************************************************************/
void Interact();
/************************************************************************************************************************/
}
///
/// Attempts to interact with whatever the cursor is pointing at when the user clicks
/// the mouse.
///
/// Doors
/// https://kybernetik.com.au/animancer/api/Animancer.Examples.FineControl/ClickToInteract
///
[AddComponentMenu(Strings.ExamplesMenuPrefix + "Fine Control - Click To Interact")]
[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(FineControl) + "/" + nameof(ClickToInteract))]
public sealed class ClickToInteract : MonoBehaviour
{
/************************************************************************************************************************/
private void Update()
{
if (!Input.GetMouseButtonDown(0))
return;
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out var raycastHit))
{
var interactable = raycastHit.collider.GetComponentInParent();
if (interactable != null)
interactable.Interact();
}
}
/************************************************************************************************************************/
}
}