using BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay; using UnityEngine; using UnityEngine.UI; namespace BrewMonster { public class AUIToggleSkillAssign : AUIToggle { public override void Awake() { UnSubscribeEvents(); SubscribeEvents(); return; } public void OnDestroy() { UnSubscribeEvents(); } private void UnSubscribeEvents() { uiToggle.onValueChanged.RemoveAllListeners(); EventBus.Unsubscribe(OnAssignSkillEvent); } private void SubscribeEvents() { Debug.Log($"HoangDev: SubscribeEvents: Slot"); uiToggle.onValueChanged.AddListener(OnToggleValueChanged); EventBus.Subscribe(OnAssignSkillEvent); } private void OnToggleValueChanged(bool isOn) { if (isOn) { EventBus.Publish(new OpenAssignSkillEvent(skillID)); }else{ EventBus.Publish(new CloseAssignSkillEvent(skillID)); } } private void OnAssignSkillEvent(OnAssignSkillEvent @event) { if(@event.skillID != skillID) { return; } uiToggle.isOn = false; } } }