c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.Combat.cs: EventBus.PublishChannel(GetCharacterID(), new ClearComActFlagAllRankNodesEvent(true)); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.Publish(new InfoHostPlayer(roleName)); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.Subscribe(JoystickRelease); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.Subscribe(OnClickJoystick); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.PublishChannel(GetCharacterID(), new ClearComActFlagAllRankNodesEvent(true)); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.Unsubscribe(JoystickRelease); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.Unsubscribe(OnClickJoystick); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.PublishChannel(GetCharacterID(), new ClearComActFlagAllRankNodesEvent(true)); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.Publish(new CECHostPlayer.TargetHUDClearEvent()); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.cs: EventBus.Publish(new CECHostPlayer.NPCINFO(name, 100, 100, id)); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.PlayerProperty.cs: EventBus.Publish(new EXPToUpLevel(GetLevelUpExp(pCmd.sLevel))); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.PlayerProperty.cs: EventBus.Publish(pCmd); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECHostPlayer.PlayerProperty.cs: EventBus.PublishChannel(GetCharacterID(), pCmd); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECUIManager.cs: EventBus.Subscribe(ShowUINPC); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECUIManager.cs: EventBus.Subscribe(OnTargetHUDClear); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECUIManager.cs: EventBus.Subscribe(TryHideUINPC); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECUIManager.cs: EventBus.Subscribe(OnMessageBox); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECUIManager.cs: EventBus.Unsubscribe(ShowUINPC); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECUIManager.cs: EventBus.Unsubscribe(OnTargetHUDClear); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECUIManager.cs: EventBus.Unsubscribe(TryHideUINPC); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\CECUIManager.cs: EventBus.Unsubscribe(OnMessageBox); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\ChatInputHandler.cs: EventBus.Publish(new GameSession.ChatMessageEvent(localEcho, (byte)ChatChannel.GP_CHAT_WHISPER)); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\ChatInputHandler.cs: EventBus.Publish(new GameSession.ChatMessageEvent(finalMsg, (byte)channel)); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\EC_GameRunChat.cs: EventBus.Publish(new GameSession.ChatMessageEvent { context = textTime, channel = (byte)ChatChannel.GP_CHAT_SYSTEM }); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\EC_GameRunChat.cs: EventBus.Publish(new GameSession.ChatMessageEvent { context = textIp, channel = (byte)ChatChannel.GP_CHAT_SYSTEM }); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\EC_GameRunChat.cs: EventBus.Publish(new GameSession.ChatMessageEvent { context = textCurIp, channel = (byte)ChatChannel.GP_CHAT_SYSTEM }); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\EC_GameRunChat.cs: EventBus.Publish(new GameSession.ChatMessageEvent { context = text, channel = (byte)ChatChannel.GP_CHAT_SYSTEM }); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: EventBus.SubscribeChannel(_playerInfo.cid, PlayActionEventHandler); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: EventBus.SubscribeChannelClass(_playerInfo.cid, QueueActionEventHandler); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: EventBus.SubscribeChannel(_playerInfo.cid, ClearComActFlagAllRankNodesEventHandler); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: // EventBus.SubscribeChannel(_playerInfo.cid, PlayActionEventHandler); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: // EventBus.SubscribeChannelClass(_playerInfo.cid, QueueActionEventHandler); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: // EventBus.SubscribeChannel(_playerInfo.cid, CleearComActFlagAllRankNodesEventHandler); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: // EventBus.PublishChannel(_playerInfo.cid, new PlayActionEvent("站立_通用")); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: EventBus.UnsubscribeChannel(_playerInfo.cid, PlayActionEventHandler); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: EventBus.UnsubscribeChannelClass(_playerInfo.cid, QueueActionEventHandler); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: EventBus.UnsubscribeChannel(_playerInfo.cid, ClearComActFlagAllRankNodesEventHandler); c:\Unity\CuongNV\perfect-world-unity\Assets\Scripts\PlayerVisual.cs: // EventBus.UnsubscribeAllInChannel(_playerInfo.cid);