using System; using UnityEngine.SceneManagement; namespace BrewMonster { public class SceneLoadService { public static void Load( string sceneName, LoadSceneMode mode = LoadSceneMode.Single, Action actDone = null ) { if(string.IsNullOrEmpty(sceneName)) return; SceneLoader.TargetScene = sceneName; SceneLoader.LoadMode = mode; SceneLoader.OnDone = actDone; SceneManager.LoadScene(sceneName, mode); } } }