using UnityEngine; using EditorAttributes; namespace EditorAttributesSamples { [HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/NumericalAttributes/clamp.html")] public class ClampSample : MonoBehaviour { [Header("Clamp Attribute:")] [SerializeField, Clamp(-10, 10)] private int intField; [SerializeField, Clamp(-0.5f, 10.5f)] private float floatField; [Space] [SerializeField, Clamp(-10f, 10f, -5f, 5f)] private Vector2 vector2Field; [SerializeField, Clamp(-10f, 10f, -5f, 5f, -1f, 1f)] private Vector3 vector3Field; } }