// Placeholder for CDlgTeamMain. Real UI later. using UnityEngine; namespace BrewMonster.UI { public class DlgTeamMain : AUIDialog { public override void Awake() { base.Awake(); SetName("Win_TeamMain"); } /// No-op until real implementation. public bool UpdateTeamInfo() { return true; } /// Returns null until real implementation (Win_TeamMate1…10). public AUIDialog GetTeamMateDlg(int index) { return null; } } }