// Placeholder for CDlgTeamMain. Real UI later.
using UnityEngine;
namespace BrewMonster.UI
{
public class DlgTeamMain : AUIDialog
{
public override void Awake()
{
base.Awake();
SetName("Win_TeamMain");
}
/// No-op until real implementation.
public bool UpdateTeamInfo()
{
return true;
}
/// Returns null until real implementation (Win_TeamMate1…10).
public AUIDialog GetTeamMateDlg(int index)
{
return null;
}
}
}