using UnityEngine; namespace BrewMonster { public class EC_Resource { // Cursor resource static readonly string[] l_aCurFiles = { "cursors/normal.ani", "cursors/attack.cur", "cursors/talk.cur", "cursors/pick.cur", "cursors/repair.cur", "cursors/hand.cur", "cursors/flag.cur", "cursors/dig.ani", "cursors/gourd.cur", }; // GFX resource static readonly string[] l_aGFXFiles = // use where? { "鲁脤脨貌脕陋脠毛/陆脟脡芦脡媒录露脠脣脌脿.gfx", // RES_GFX_LEVELUP, "鲁脤脨貌脕陋脠毛/陆脟脡芦鲁枚脧脰脠脣脌脿.gfx", // RES_GFX_PLAYERAPPEAR, "卤禄禄梅脰脨/卤禄禄梅脰脨脨搂鹿没.gfx", // RES_GFX_HIT, "鲁脤脨貌脕陋脠毛/脰赂脧貌卤锚.gfx", // RES_GFX_MOVETARGET, "鲁脤脨貌脕陋脠毛/陆冒卤脪脨搂鹿没.gfx", // RES_GFX_ITEMFLASH, "鲁脤脨貌脕陋脠毛/脢贸卤锚脨眉赂隆.gfx", // RES_GFX_CURSORHOVER, "鲁脤脨貌脕陋脠毛/脛驴卤锚卤禄脩隆脰脨.gfx", // RES_GFX_SELECTED, "鲁脤脨貌脕陋脠毛/潞拢碌脳脝庐鲁戮.gfx", // RES_GFX_FLOATING_DUST, "鲁脤脨貌脕陋脠毛/脠脣脦茂脫脦露炉脣庐脠娄.gfx", // RES_GFX_WATER_WAVE_STILL, "鲁脤脨貌脕陋脠毛/脠脣脦茂脫脦露炉脣庐虏篓.gfx", // RES_GFX_WATER_WAVE_MOVE, "鲁脤脨貌脕陋脠毛/脣庐脰脨潞么脦眉脝酶脜脻.gfx", // RES_GFX_AIR_BUBBLE, "鲁脤脨貌脕陋脠毛/脣庐脰脨脫脦露炉脝酶脜脻.gfx", // RES_GFX_SWIM_BUBBLE, "鲁脤脨貌脕陋脠毛/掳脳禄垄卤盲.gfx", // RES_GFX_TRANSFORM_TIGER, "鲁脤脨貌脕陋脠毛/禄冒潞眉卤盲.gfx", // RES_GFX_TRANSFORM_FOX, "鲁脤脨貌脕陋脠毛/录脫脩陋.gfx", // RES_GFX_RED_MEDICINE, "鲁脤脨貌脕陋脠毛/录脫脛搂.gfx", // RES_GFX_BLUE_MEDICINE, "鲁脤脨貌脕陋脠毛/录脫脩陋录脫脛搂.gfx", // RES_GFX_PURPLE_MEDICINE, "鲁脤脨貌脕陋脠毛/陆芒露戮.gfx", // RES_GFX_JIEDU_MEDICINE, "鲁脤脨貌脕陋脠毛/脦茂路脌路没脢脥路脜.gfx", // RES_GFX_PHYSIC_ARMORRUNE, "鲁脤脨貌脕陋脠毛/路篓路脌路没脢脥路脜.gfx", // RES_GFX_MAGIC_ARMORRUNE, "鲁脤脨貌脕陋脠毛/戮枚露路脳麓脤卢.gfx", // RES_GFX_INDUEL, "鲁脤脨貌脕陋脠毛/驴脴脰脝脥露脢炉鲁碌潞矛.gfx", // RES_GFX_TANKLEADER_RED, "鲁脤脨貌脕陋脠毛/驴脴脰脝脥露脢炉鲁碌脌露.gfx", // RES_GFX_TANKLEADER_BLUE, "鹿脰脦茂/鲁猫脦茂脥篓脫脙/戮芦脕茅脡媒录露.gfx",// RES_GFX_GOBLIN_LEVELUP, "鲁脤脨貌脕陋脠毛/陆脟脡芦脡媒录露脠脣脌脿.gfx", // RES_GFX_INVISIBLE_DETECTED "虏脽禄庐脕陋脠毛/脳麓脤卢脨搂鹿没/潞脷脡芦脕卢脧脽.gfx", // RES_GFX_MONSTER_SPIRIT_LINE "鲁脤脨貌脕陋脠毛/鹿芒脟貌脤脴脨搂_脳脫脨搂鹿没01.gfx", // RES_GFX_MONSTER_SPIRIT_BALL "脠脣脦茂/脥篓脫脙/脝盲脣眉/戮鲁陆莽脤谩脡媒.gfx", "虏脽禄庐脕陋脠毛/脳麓脤卢脨搂鹿没/露路脝酶%d录露.gfx", }; // Shader resource static readonly string[] l_aShaderFiles = { "hair.sdr", // 0 "goatee.sdr", "face.sdr", "eye.sdr", "brow.sdr", "mouth.sdr", // 5 "nose.sdr", "eyeball.sdr", "moustache.sdr", "body.sdr" }; // Icon files static readonly string[] l_aIconFiles = { "麓貌脳酶.dds", "脳脽脜脺脳陋禄禄.dds", "脝脮脥篓鹿楼禄梅.dds", "脩掳脮脪脛驴卤锚.dds", "脨颅脰煤鹿楼禄梅.dds", "脩没脟毛录脫脠毛.dds", "脥脩脌毛露脫脦茅.dds", "脤脽鲁枚露脫脦茅.dds", "脩掳脮脪露脫脦茅.dds", "陆禄脪脳脙眉脕卯.dds", "掳脷脤炉脗么.dds", "掳脷脤炉脗貌.dds", "脩没脟毛录脫脠毛.dds", "路脡脨脨.dds", "脮脨脢脰.dds", // RES_ICON_CMD_EXP_WAVE, "碌茫脥路.dds", // RES_ICON_CMD_EXP_NOD, "脪隆脥路.dds", // RES_ICON_CMD_EXP_SHAKEHEAD, "脣脢录莽掳貌.dds", // RES_ICON_CMD_EXP_SHRUG, "麓贸脨娄.dds", // RES_ICON_CMD_EXP_LAUGH, "脡煤脝酶.dds", // RES_ICON_CMD_EXP_ANGRY, "脭脦碌鹿.dds", // RES_ICON_CMD_EXP_STUN, "戮脷脡楼.dds", // RES_ICON_CMD_EXP_DEPRESSED, "路脡脦脟.dds", // RES_ICON_CMD_EXP_KISSHAND, "潞娄脨脽.dds", // RES_ICON_CMD_EXP_SHY, "卤搂脠颅.dds", // RES_ICON_CMD_EXP_SALUTE, "脳酶脧脗.dds", // RES_ICON_CMD_EXP_SITDOWN, "鲁氓路忙.dds", // RES_ICON_CMD_EXP_ASSAULT, "脣录驴录.dds", // RES_ICON_CMD_EXP_THINK, "脤么脨脝.dds", // RES_ICON_CMD_EXP_DEFIANCE, "脢陇脌没.dds", // RES_ICON_CMD_EXP_VICTORY, "脡矛脌脕脩眉.dds", // RES_ICON_CMD_EXP_GAPE "脟脳脦脟.dds", // RES_ICON_CMD_EXP_KISS "脮陆露路.dds", // RES_ICON_CMD_EXP_FIGHT, "鹿楼禄梅1.dds", // RES_ICON_CMD_EXP_ATTACK1, "鹿楼禄梅2.dds", // RES_ICON_CMD_EXP_ATTACK2, "鹿楼禄梅3.dds", // RES_ICON_CMD_EXP_ATTACK3, "鹿楼禄梅4.dds", // RES_ICON_CMD_EXP_ATTACK4, "路脌脫霉.dds", // RES_ICON_CMD_EXP_DEFENCE, "脣陇碌鹿.dds", // RES_ICON_CMD_EXP_FALL, "碌鹿碌脴.dds", // RES_ICON_CMD_EXP_FALLONGROUND, "脮脜脥没.dds", // RES_ICON_CMD_EXP_LOOKAROUND, "脦猫碌赂1.dds", // RES_ICON_CMD_EXP_DANCE, "脦猫碌赂2.dds", // RES_ICON_CMD_EXP_FASHIONWEAPON "脢掳脠隆.dds", // RES_ICON_CMD_PICKUP "脥脷戮貌.dds", // RES_ICON_CMD_GATHER "录脫脣脵路脡脨脨.dds", // RES_ICON_CMD_RUSHFLY "脧脿脪脌脧脿脵脣碌脛露炉脳梅.dds", // RES_ICON_CMD_BINDBUDDY "脟脳脟脳脙脺脙脺碌脛露炉脳梅.dds", // RES_ICON_CMD_TWOKISS "脤酶脭戮碌脛露炉脳梅1.dds", // RES_ICON_CMD_JUMPTRICK, "脤酶脭戮碌脛露炉脳梅2.dds", // RES_ICON_CMD_RUNTRICK, }; // Model files static readonly string[] l_aModelFiles = { "models/matters/脦茂脝路/陆冒卤脪/陆冒卤脪.ecm", "models/matters/脦茂脝路/脭陋戮搂/脭陋戮搂.ecm", // 脠脣脌脿 "models/players/脨脦脧贸/脦盲脧脌脛脨/脟没赂脡/脦盲脧脌脛脨.ecm", "models/players/脨脦脧贸/脦盲脧脌脜庐/脟没赂脡/脦盲脧脌脜庐.ecm", "models/players/脨脦脧贸/路篓脢娄脛脨/脟没赂脡/路篓脢娄脛脨.ecm", "models/players/脨脦脧贸/路篓脢娄脜庐/脟没赂脡/路篓脢娄脜庐.ecm", // 脧芦脳氓 脦脳脢娄 "models/players/脨脦脧贸/脦脳脢娄脛脨/脟没赂脡/脦脳脢娄脛脨.ecm", "models/players/脨脦脧贸/脦脳脢娄脜庐/脟没赂脡/脦脳脢娄脜庐.ecm", // 脩媒脳氓 "", "models/players/脨脦脧贸/脩媒戮芦/脟没赂脡/脩媒戮芦.ecm", "models/players/脨脦脧贸/脩媒脢脼脛脨/脟没赂脡/脩媒脢脼脛脨.ecm", "", // 脧芦脳氓 麓脤驴脥 "models/players/脨脦脧贸/麓脤驴脥脛脨/脟没赂脡/麓脤驴脥脛脨.ecm", "models/players/脨脦脧贸/麓脤驴脥脜庐/脟没赂脡/麓脤驴脥脜庐.ecm", // 脫冒脳氓 "models/players/脨脦脧贸/脫冒脙垄脛脨/脟没赂脡/脫冒脙垄脛脨.ecm", "models/players/脨脦脧贸/脫冒脙垄脜庐/脟没赂脡/脫冒脙垄脜庐.ecm", "models/players/脨脦脧贸/脫冒脕茅脛脨/脟没赂脡/脫冒脕茅脛脨.ecm", "models/players/脨脦脧贸/脫冒脕茅脜庐/脟没赂脡/脫冒脕茅脜庐.ecm", // 脕茅脳氓 "models/players/脨脦脧贸/陆拢脕茅脛脨/脟没赂脡/陆拢脕茅脛脨.ecm", "models/players/脨脦脧贸/陆拢脕茅脜庐/脟没赂脡/陆拢脕茅脜庐.ecm", "models/players/脨脦脧贸/梅脠脕茅脛脨/脟没赂脡/梅脠脕茅脛脨.ecm", "models/players/脨脦脧贸/梅脠脕茅脜庐/脟没赂脡/梅脠脕茅脜庐.ecm", // 脰掳脪碌卤盲脡铆脛拢脨脥 "models/players/脨脦脧贸/掳脳禄垄/掳脳禄垄.ecm", "models/players/脨脦脧贸/禄冒潞眉脌锚/禄冒潞眉脌锚.ecm", "models/players/脨脦脧贸/脫掳脳氓卤盲脡铆脛脨/脫掳脳氓卤盲脡铆脛脨.ecm", "models/players/脨脦脧贸/脫掳脳氓卤盲脡铆脜庐/脫掳脳氓卤盲脡铆脜庐.ecm", // 录录脛脺卤盲脡铆脛拢脨脥拢篓麓脣ID虏禄驴脡卤盲拢卢脨脗脛拢脨脥脟毛脥霉潞贸脤铆录脫拢漏 "models/players/脨脦脧贸/陆冒脟庐脥脺/陆冒脟庐脥脺.ecm", "models/players/脨脦脧贸/禄茅脌帽脥炉脛脨/禄茅脌帽脥炉脛脨.ecm", "models/players/脨脦脧贸/禄茅脌帽脥炉脜庐/禄茅脌帽脥炉脜庐.ecm", "models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶.ecm", "models/players/脨脦脧贸/脢梅录娄/脢梅录娄.ecm", "models/players/脨脦脧贸/脨隆脛搂禄垄/脨隆脛搂禄垄.ecm", "models/players/脨脦脧贸/潞矛脡芦脣脡脢贸/潞矛脡芦脣脡脢贸.ecm", "models/players/脨脦脧贸/脗陆禄炉碌脛潞拢鹿锚/脗陆禄炉碌脛潞拢鹿锚.ecm", "models/players/脨脦脧贸/脨脗脛茂碌脛卤铆赂莽/脨脗脛茂碌脛卤铆赂莽.ecm", "models/players/脨脦脧贸/脡脷卤酶驴镁脌脺/脡脷卤酶驴镁脌脺.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脝贸露矛碌脹脥玫/脝贸露矛碌脹脥玫.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脝贸露矛碌脹脥玫/脝贸露矛禄脢潞贸.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脩漏脥脙/脩漏脥脙.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脤漏碌脧脨脺/脤漏碌脧脨脺.ecm", "models/players/脨脦脧贸/潞矛脡芦脣脡脢贸/潞矛脡芦脣脡脢贸麓贸.ecm", "models/players/脨脦脧贸/脢梅录娄/脢梅录娄麓贸.ecm", "models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶路脽脜颅.ecm", "models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶戮脷脡楼.ecm", "models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶脢搂脗盲.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脩漏脥脙/脩漏脥脙碌莽鹿芒.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脕煤/脕煤.ecm", // 脰掳脪碌卤盲脡铆脨脗脛拢脨脥 "models/players/脨脦脧贸/脨脺脙篓/脨脺脙篓.ecm", "models/players/脨脦脧贸/碌没脫冒潞眉/碌没脫冒潞眉.ecm", // 脛卢脠脧掳脷脤炉脛拢脨脥 "models/players/脨脦脧贸/掳脷脤炉/脛脨/脛脨.ecm", "models/players/脨脦脧贸/掳脷脤炉/脜庐/脜庐.ecm", // 毛脢脳氓 "models/players/脨脦脧贸/脪鹿脫掳脛脨/脟没赂脡/脪鹿脫掳脛脨.ecm", "models/players/脨脦脧贸/脪鹿脫掳脜庐/脟没赂脡/脪鹿脫掳脜庐.ecm", "models/players/脨脦脧贸/脭脗脧脡脛脨/脟没赂脡/脭脗脧脡脛脨.ecm", "models/players/脨脦脧贸/脭脗脧脡脜庐/脟没赂脡/脭脗脧脡脜庐.ecm", // ??????? "models/players/脨脦脧贸/毛脢脳氓卤盲脡铆脪鹿脫掳脛脨/毛脢脳氓卤盲脡铆脪鹿脫掳脛脨.ecm", "models/players/脨脦脧贸/毛脢脳氓卤盲脡铆脪鹿脫掳脜庐/毛脢脳氓卤盲脡铆脪鹿脫掳脜庐.ecm", "models/players/脨脦脧贸/毛脢脳氓卤盲脡铆脭脗脧脡脛脨/毛脢脳氓卤盲脡铆脭脗脧脡脛脨.ecm", "models/players/脨脦脧贸/毛脢脳氓卤盲脡铆脭脗脧脡脜庐/毛脢脳氓卤盲脡铆脭脗脧脡脜庐.ecm", }; // Model files static readonly string[] l_aModelFilesForChangeShape2 = // 脨隆露炉脦茂卤盲脡铆拢卢卤盲脡铆脌脿脨脥脦陋 2 { "", // 脮陆鲁碌卤盲脡铆 "models/players/脨脦脧贸/2013卤盲脡铆/脥露脢炉鲁碌/脥露脢炉鲁碌鲁玫录露.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脥露脢炉鲁碌/脥露脢炉鲁碌脰脨录露.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脥露脢炉鲁碌/脥露脢炉鲁碌赂脽录露.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脭露鲁脤脮陆鲁碌/脭露鲁脤脮陆鲁碌鲁玫录露.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脭露鲁脤脮陆鲁碌/脭露鲁脤脮陆鲁碌脰脨录露.ecm", // 5 "models/players/脨脦脧贸/2013卤盲脡铆/脭露鲁脤脮陆鲁碌/脭露鲁脤脮陆鲁碌赂脽录露.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/鹿颅氓贸脮陆鲁碌/鹿颅氓贸脮陆鲁碌鲁玫录露.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/鹿颅氓贸脮陆鲁碌/鹿颅氓贸脮陆鲁碌脰脨录露.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/鹿颅氓贸脮陆鲁碌/鹿颅氓贸脮陆鲁碌赂脽录露.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脫脟脫么脰脨脛锚/脫脟脫么脰脨脛锚.ecm", // 10 "models/players/脨脦脧贸/2013卤盲脡铆/盲陆脨脺脛脨潞矛/盲陆脨脺脛脨潞矛.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脨隆脗铆鲁碌/脨隆脗铆鲁碌.ecm", "models/players/脨脦脧贸/脨隆脩漏脠脣/脨隆脩漏脠脣.ecm", "", "", //15 "", "", "", "", "", // 20 "", "", "", "", "", // 25 // 录录脛脺卤盲脡铆脛拢脨脥拢篓麓脣ID虏禄驴脡卤盲拢卢脨脗脛拢脨脥脟毛脥霉潞贸脤铆录脫拢漏 "models/players/脨脦脧贸/陆冒脟庐脥脺/陆冒脟庐脥脺.ecm", "models/players/脨脦脧贸/禄茅脌帽脥炉脛脨/禄茅脌帽脥炉脛脨.ecm", "models/players/脨脦脧贸/禄茅脌帽脥炉脜庐/禄茅脌帽脥炉脜庐.ecm", "models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶.ecm", "models/players/脨脦脧贸/脢梅录娄/脢梅录娄.ecm", "models/players/脨脦脧贸/脨隆脛搂禄垄/脨隆脛搂禄垄.ecm", "models/players/脨脦脧贸/潞矛脡芦脣脡脢贸/潞矛脡芦脣脡脢贸.ecm", "models/players/脨脦脧贸/脗陆禄炉碌脛潞拢鹿锚/脗陆禄炉碌脛潞拢鹿锚.ecm", "models/players/脨脦脧贸/脨脗脛茂碌脛卤铆赂莽/脨脗脛茂碌脛卤铆赂莽.ecm", "models/players/脨脦脧贸/脡脷卤酶驴镁脌脺/脡脷卤酶驴镁脌脺.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脝贸露矛碌脹脥玫/脝贸露矛碌脹脥玫.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脝贸露矛碌脹脥玫/脝贸露矛禄脢潞贸.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脩漏脥脙/脩漏脥脙.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脤漏碌脧脨脺/脤漏碌脧脨脺.ecm", "models/players/脨脦脧贸/潞矛脡芦脣脡脢贸/潞矛脡芦脣脡脢贸麓贸.ecm", "models/players/脨脦脧贸/脢梅录娄/脢梅录娄麓贸.ecm", "models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶路脽脜颅.ecm", "models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶戮脷脡楼.ecm", "models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶脢搂脗盲.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脩漏脥脙/脩漏脥脙碌莽鹿芒.ecm", "models/players/脨脦脧贸/2013卤盲脡铆/脕煤/脕煤.ecm", "models/players/脨脦脧贸/2014卤盲脡铆/路莽路篓脢娄/路莽路篓脢娄.ecm", "models/players/脨脦脧贸/2014卤盲脡铆/脪鹿脫掳脫掳露脻卤盲脡铆/脫掳露脻.ecm", "models/players/脨脦脧贸/2015卤盲脡铆/碌掳碌掳/碌掳碌掳.ecm", "models/players/脨脦脧贸/2015卤盲脡铆/路脢脩貌/路脢脩貌.ecm", "models/players/脨脦脧贸/2015卤盲脡铆/脕煤脙篓/脕煤脙篓.ecm", "models/players/脨脦脧贸/2015卤盲脡铆/脜脻脜脻脫茫/脜脻脜脻脫茫.ecm", }; static readonly string[] l_szSysIconFile = { "2013/驴矛陆脻脌赂/gt(脮媒鲁拢).dds", "2013/驴矛陆脻脌赂/touch(脮媒鲁拢).dds", "2013/驴矛陆脻脌赂/脨脼脕露(脮媒鲁拢).dds", "2013/驴矛陆脻脌赂/掳脵驴脝(脮媒鲁拢).dds", "2013/驴矛陆脻脌赂/录脛脗么(脮媒鲁拢).dds", "2013/驴矛陆脻脌赂/脥锚脙脌路镁脦帽(脮媒鲁拢).dds", "2013/驴矛陆脻脌赂/脟茅脭碌(脮媒鲁拢).dds", "2013/驴矛陆脻脌赂/戮脹脕茅(脮媒鲁拢).dds", "2013/驴矛陆脻脌赂/脳脭露炉潞脠脪漏(脮媒鲁拢).dds", "", }; } // Cursor resource enum CursorResourceType { RES_CUR_NORMAL = 0, RES_CUR_ATTACK, RES_CUR_TALK, RES_CUR_PICKUP, RES_CUR_REPAIR, RES_CUR_HAND, RES_CUR_FLAG, RES_CUR_DIG, RES_CUR_SWALLOW, NUM_RES_CURSOR, } // GFX resource enum GfxResourceType { RES_GFX_LEVELUP = 0, RES_GFX_PLAYERAPPEAR, RES_GFX_HIT, RES_GFX_MOVETARGET, RES_GFX_ITEMFLASH, RES_GFX_CURSORHOVER, RES_GFX_SELECTED, RES_GFX_FLOATING_DUST, RES_GFX_WATER_WAVE_STILL, RES_GFX_WATER_WAVE_MOVE, RES_GFX_AIR_BUBBLE, RES_GFX_SWIM_BUBBLE, RES_GFX_TRANSFORM_TIGER, RES_GFX_TRANSFORM_FOX, RES_GFX_RED_MEDICINE, RES_GFX_BLUE_MEDICINE, RES_GFX_PURPLE_MEDICINE, RES_GFX_JIEDU_MEDICINE, RES_GFX_PHYSIC_ARMORRUNE, RES_GFX_MAGIC_ARMORRUNE, RES_GFX_INDUEL, RES_GFX_TANKLEADER_RED, RES_GFX_TANKLEADER_BLUE, RES_GFX_GOBLIN_LEVELUP, RES_GFX_INVISIBLE_DETECTED, RES_GFX_MONSTER_SPIRIT_LINE, RES_GFX_MONSTER_SPIRIT_BALL, RES_GFX_REALM_LEVELUP, RES_GFX_BATTLEFURY, NUM_RES_GFX, }; // Sound resource // Texture resource // Shader resource enum ShaderResourceType { RES_SHD_HAIR = 0, RES_SHD_GOATEE, RES_SHD_FACE, RES_SHD_EYE, RES_SHD_BROW, RES_SHD_MOUTH, // 5 RES_SHD_NOSE, RES_SHD_EYEBALL, RES_SHD_MOUSTACHE, RES_SHD_BODY, NUM_RES_SHADER, // 10 }; // Icon resource enum IconResourceType { RES_ICON_CMD_SITDOWN = 0, RES_ICON_CMD_WALKRUN, RES_ICON_CMD_NORMALATTACK, RES_ICON_CMD_FINDTARGET, RES_ICON_CMD_ASSISTATTACK, RES_ICON_CMD_INVITETOTEAM, // 5 RES_ICON_CMD_LEAVETEAM, RES_ICON_CMD_KICKTEAMMEM, RES_ICON_CMD_FINDTEAM, RES_ICON_CMD_STARTTRADE, RES_ICON_CMD_SELLBOOTH, // 10 RES_ICON_CMD_BUYBOOTH, RES_ICON_CMD_INVITETOFACTION, RES_ICON_CMD_FLY, RES_ICON_CMD_EXP_WAVE, RES_ICON_CMD_EXP_NOD, // 15 RES_ICON_CMD_EXP_SHAKEHEAD, RES_ICON_CMD_EXP_SHRUG, RES_ICON_CMD_EXP_LAUGH, RES_ICON_CMD_EXP_ANGRY, RES_ICON_CMD_EXP_STUN, // 20 RES_ICON_CMD_EXP_DEPRESSED, RES_ICON_CMD_EXP_KISSHAND, RES_ICON_CMD_EXP_SHY, RES_ICON_CMD_EXP_SALUTE, RES_ICON_CMD_EXP_SITDOWN, // 25 RES_ICON_CMD_EXP_ASSAULT, RES_ICON_CMD_EXP_THINK, RES_ICON_CMD_EXP_DEFIANCE, RES_ICON_CMD_EXP_VICTORY, RES_ICON_CMD_EXP_GAPE, // 30 RES_ICON_CMD_EXP_KISS, RES_ICON_CMD_EXP_FIGHT, RES_ICON_CMD_EXP_ATTACK1, RES_ICON_CMD_EXP_ATTACK2, RES_ICON_CMD_EXP_ATTACK3, // 35 RES_ICON_CMD_EXP_ATTACK4, RES_ICON_CMD_EXP_DEFENCE, RES_ICON_CMD_EXP_FALL, RES_ICON_CMD_EXP_FALLONGROUND, RES_ICON_CMD_EXP_LOOKAROUND, // 40 RES_ICON_CMD_EXP_DANCE, RES_ICON_CMD_EXP_FASHIONWEAPON, RES_ICON_CMD_PICKUP, RES_ICON_CMD_GATHER, RES_ICON_CMD_RUSHFLY, RES_ICON_CMD_BINDBUDDY, RES_ICON_CMD_TWOKISS, // Ç×Ç×ÃÜÃÜ RES_ICON_CMD_JUMPTRICK, RES_ICON_CMD_RUNTRICK, NUM_RES_ICON, }; // Model resource enum ModelResourceType { RES_MOD_GOLD = 0, RES_MOD_TEMP, RES_MOD_WARRIOR_M, RES_MOD_WARRIOR_F, RES_MOD_MAGE_M, RES_MOD_MAGE_F, RES_MOD_MONK_M, RES_MOD_MONK_F, RES_MOD_HAG_M, RES_MOD_HAG_F, RES_MOD_ORC_M, RES_MOD_ORC_F, RES_MOD_GHOST_M, RES_MOD_GHOST_F, RES_MOD_ARCHOR_M, RES_MOD_ARCHOR_F, RES_MOD_ANGEL_M, RES_MOD_ANGEL_F, RES_MOD_JIANLING_M, RES_MOD_JIANLING_F, RES_MOD_MEILING_M, RES_MOD_MEILING_F, RES_MOD_ORC_TIGER, RES_MOD_ORC_FOX, RES_MOD_SHADOW_FISH_M, RES_MOD_SHADOW_FISH_F, RES_MOD_MONEYFROG, RES_MOD_WEDDING_KID_M, RES_MOD_WEDDING_KID_F, RES_MOD_SOLDIER, RES_MOD_TREEBIRD, RES_MOD_EVIL_TIGER, RES_MOD_RED_SQUIRREL, RES_MOD_LAND_TURTLE, RES_MOD_BRIDE_COUSIN, RES_MOD_SENTRY_PUPPET, RES_MOD_PENGUIN_KING, RES_MOD_PENGUIN_QUEEN, RES_MOD_SNOW_RABBIT, RES_MOD_TEDDY_BEAR, RES_MOD_RED_SQUIRREL_BIG, RES_MOD_TREEBIRD_BIG, RES_MOD_SENTRY_ANGRY, RES_MOD_SENTRY_DEPRESSED, RES_MOD_SENTRY_LOST, RES_MOD_SNOW_RABBIT_BLAZE, RES_MOD_DRAGON, RES_MOD_ORC_PANDER, RES_MOD_ORC_FOX2, RES_MOD_DEFAULT_BOOTH_M, RES_MOD_DEFAULT_BOOTH_F, RES_MOD_YEYING_M, RES_MOD_YEYING_F, RES_MOD_YUEXIAN_M, RES_MOD_YUEXIAN_F, RES_MOD_YEYING_RESHAPE_M, RES_MOD_YEYING_RESHAPE_F, RES_MOD_YUEXIAN_RESHAPE_M, RES_MOD_YUEXIAN_RESHAPE_F, NUM_RES_MODEL, }; // model file for change shape 2 enum ResourceModelType { RES_MOD_CHANGESAHPE_NULL, // 0 RES_MOD_CHARIOT_1, RES_MOD_CHARIOT_2, RES_MOD_CHARIOT_3, RES_MOD_CHARIOT_4, RES_MOD_CHARIOT_5, //5 RES_MOD_CHARIOT_6, RES_MOD_CHARIOT_7, RES_MOD_CHARIOT_8, RES_MOD_CHARIOT_9, RES_MOD_DEPRESSEC_AGED_PERSION, //10 RES_MOD_RED_BEAR, RES_MOD_PONYCAR, RES_MOD_SNOWMAN, RES_MOD_CHANGESAHPE_MONEY_FROG = 26, RES_MOD_CHANGESAHPE_USED = 52, // 26-52 Òѱ»Ê¹Óà RES_MOD_FORCHANGESAHPE_NUM, }; // Some unicode string resources enum UnicodeStringResourceType { RES_FONT_TITLE = 0, RES_FONT_DAMAGE, NUM_RES_FONT, }; }