#define ENALBE_LOGGING using UnityEngine; namespace BrewMonster { public class Logger { public static void Log(string message) { #if ENALBE_LOGGING Debug.Log(message); #endif } public static void LogError(string message) { #if ENALBE_LOGGING Debug.LogError(message); #endif } public static void LogWarning(string message) { #if ENALBE_LOGGING Debug.LogWarning(message); #endif } } }