#define SKILL_CLIENT using BrewMonster.Scripts.Skills; using System.Collections.Generic; using System.Text; using UnityEngine; using static BrewMonster.PET_EVOLVE_CONFIG; namespace BrewMonster { #if SKILL_SERVER public class Skill433 : Skill { public const int SKILL_ID = 433; public Skill433() : base(SKILL_ID) { } } #endif public class Skill433Stub : SkillStub { private static readonly int[] RequiredLevelArray = { 92 }; private static readonly int[] RequiredSpArray = { 1500000 }; private static readonly int[] RequiredItemArray = { 9504 }; private static readonly int[] RequiredMoneyArray = { 1500000 }; public Skill433Stub() : base(433) { cls = 0; name = "狂·刀剑精通"; nativename = "狂·刀剑精通"; icon = "刀剑精通2.dds"; max_level = 1; type = 5; apcost = 0; arrowcost = 0; apgain = 0; attr = 0; rank = 30; eventflag = 2; is_senior = 1; posdouble = 0; clslimit = 0; time_type = 0; showorder = 1134; allow_land = true; allow_air = true; allow_water = true; allow_ride = false; auto_attack = false; long_range = 0; restrict_corpse = 0; allow_forms = 1; effect = ""; doenchant = 0; dobless = 0; commoncooldown = 0; commoncooldowntime = 0; range = new Range(); range.type = 0; pre_skills = new Dictionary(); pre_skills.Add(6, 10); } ~Skill433Stub() { } public float GetMpcost(Skill skill) => 0f; public int GetExecutetime(Skill skill) => 0; public int GetCoolingtime(Skill skill) => 0; public float GetRadius(Skill skill) => 0f; public float GetAttackdistance(Skill skill) => 0f; public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0); public float GetPraydistance(Skill skill) => 0f; public int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1]; public int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1]; public int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1]; public int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1]; #if SKILL_CLIENT public int GetIntroduction(Skill skill, StringBuilder buffer, int length, string format) { string result = string.Format(format, 75); if (result.Length < length) { buffer.Append(result); return result.Length; } return 0; } #endif #if SKILL_SERVER public int GetEnmity(Skill skill) => 0; public bool TakeEffect(Skill skill) => true; public float GetEffectdistance(Skill skill) => 0f; public float GetHitrate(Skill skill) => 1.0f; #endif } }