using UnityEngine; using EditorAttributes; namespace EditorAttributesSamples { [HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/MiscellaneousAttributes/folderpath.html")] public class FolderPathSample : MonoBehaviour { [Header("FolderPath Attribute:")] [SerializeField, FolderPath] private string folderPath; [SerializeField, FolderPath(false)] private string absoluteFolderPath; } }