using UnityEngine; using EditorAttributes; namespace EditorAttributesSamples { [HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/NumericalAttributes/minmaxslider.html")] public class MinMaxSliderSample : MonoBehaviour { [Header("MinMaxSlider Attribute:")] [SerializeField, MinMaxSlider(-10f, 10f)] private Vector2 vector2Field; [SerializeField, MinMaxSlider(0, 20f)] private Vector2Int vector2IntField; [Space] [SerializeField, MinMaxSlider(0f, 10f, false)] private Vector2 vector2FieldNoField; [SerializeField, MinMaxSlider(0f, 10f, false)] private Vector2Int vector2IntFieldNoField; } }