using BrewMonster; using BrewMonster.Scripts.World; using CSNetwork.GPDataType; using System; using UnityEngine; public class CECGameRun { private CECWorld m_pWorld; public CECWorld GetWorld() { return m_pWorld; } public bool StartGame(int idInst, Vector3 vHostPos) { if (!JumpToInstance(idInst, vHostPos)) { BMLogger.LogError ( "CECGameRun::StartGame, Failed to create game world."); return false; } return true; } private bool JumpToInstance(int idInst, Vector3 vHostPos, int iParallelWorldID = 0) { return true; } }