using UnityEngine; using UnityEngine.UI; namespace BrewMonster.Scripts.UI { public class WorldMapUI : MonoBehaviour { [SerializeField] private Button _buttonClose; [SerializeField] private RectTransform _hostPlayerIcon; [Header("Map Setup")] [SerializeField] private int nRow; // get these numbers from configs/instance.txt [SerializeField] private int nCol; private CECHostPlayer _hostPlayer; private float _mapWidth; private float _mapHeight; private void Awake() { _buttonClose.onClick.AddListener(OnButtonCloseClicked); _mapWidth = nCol * 1024; _mapHeight = nRow * 1024; } void Update() { UpdateWorldMap(); } void UpdateWorldMap() { _hostPlayer = GetHostPlayer(); if (_hostPlayer == null) return; Vector3 vecPosHost = _hostPlayer.transform.position; _hostPlayerIcon.anchoredPosition = new Vector2(vecPosHost.x / nCol, vecPosHost.z / nRow); } private CECHostPlayer GetHostPlayer() { return CECGameRun.Instance.GetHostPlayer(); } /// /// Close the World Map when user click the close button /// private void OnButtonCloseClicked() { gameObject.SetActive(false); } } }