using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Reflection; using System.Text; using System.Text.RegularExpressions; using BrewMonster.Network; using BrewMonster; using BrewMonster.Common; using ModelRenderer.Scripts.GameData; using PerfectWorld.Scripts.Managers; namespace BrewMonster.Scripts.Managers { public class EC_InventoryUI : MonoBehaviour { [Header("Pack Buttons (assign in Inspector)")] [SerializeField] private List