using UnityEngine; using EditorAttributes; namespace EditorAttributesSamples { [HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/MiscellaneousAttributes/hideineditmode.html")] public class HideInEditModeSample : MonoBehaviour { [Header("HideInEditMode Attribute:")] [SerializeField, HideInEditMode] private int hiddenField; } }