using CSNetwork.GPDataType; using UnityEngine; //public class CECObject : MonoBehaviour //{ // protected uint m_dwBornStamp; // protected bool m_bBornInSight; // protected bool m_bSelectable; // protected int m_iCID; // public virtual void SetUpCECObject() // { // m_dwBornStamp = 0; // m_bBornInSight = false; // m_bSelectable = false; // m_iCID = (int)ClassID.OCID_OBJECT; // } // public void SetBornStamp(uint dwStamp) { m_dwBornStamp = dwStamp; } // public void SetBornInSight(bool bFlag) { m_bBornInSight = bFlag; } // public void SetSelectable(bool bSelectable) { m_bSelectable = bSelectable; } // public enum ClassID // { // OCID_OBJECT = 0, // OCID_PLAYER, // OCID_HOSTPLAYER, // OCID_ELSEPLAYER, // OCID_LOGINPLAYER, // OCID_NPC, // OCID_MONSTER, // OCID_SERVER, // OCID_MATTER, // OCID_PET, // OCID_CLONED_PLAYER, // 复制角色模型 // OCID_HOST_NAVIGATER, // 纯客户端player类,用于强制移动 // OCID_NPCCLONED_MASTER, // NPC 复制的角色模型 // }; // public enum EnviromentMoveType // { // MOVEENV_GROUND = 0, // Move on ground // MOVEENV_WATER, // MOVEENV_AIR, // } //}