using UnityEngine; using UnityEngine.UI; namespace PerfectWorld.UI.MiniMap { public class MiniMapUI : MonoBehaviour { // the background texture of the mini map [SerializeField] private Texture2D m_pA3DRadarBack; // the mask texture of the mini map [SerializeField] private Texture2D m_pA3DTexMask; public void Awake() { } } }