Files
2025-10-08 19:32:05 +07:00

16 lines
315 B
C#

using CSNetwork.GPDataType;
using UnityEngine;
public class A3DFuncs
{
// Returns vector with same direction and unit length
public static A3DVECTOR3 a3d_Normalize(A3DVECTOR3 v)
{
float mag = v.Magnitude();
if (mag< 1e-12 && mag> -1e-12)
return new A3DVECTOR3(0.0f);
else
return v / mag;
}
}