Files
test/Assets/PerfectWorld/Scripts/PlayerState/PlayerIdleState.cs
2025-10-11 16:09:00 +07:00

25 lines
423 B
C#

using UnityEngine;
using static CECPlayer;
public class PlayerIdleState : PlayerState
{
public PlayerIdleState(CECHostPlayer characterCtrl) : base(characterCtrl)
{
}
public override void Enter()
{
_characterCtrl.PlayAction((int)PLAYER_ACTION_TYPE.ACT_STAND, true, 1, false);
}
public override void Exit()
{
}
public override void Update()
{
}
}