Files
2025-10-10 15:10:36 +07:00

14 lines
317 B
C#

using UnityEngine;
public abstract class PlayerState
{
protected readonly CECHostPlayer _characterCtrl;
public PlayerState(CECHostPlayer characterCtrl)
{
_characterCtrl = characterCtrl;
}
public abstract void Enter();
public abstract void Exit();
public abstract void Update();
}